You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
207 lines
6.5 KiB
207 lines
6.5 KiB
# Centaurus theme
|
|
|
|
fun imgscale( image, scale )
|
|
{
|
|
image.Scale( image.GetWidth() * scale, image.GetHeight() * scale );
|
|
}
|
|
|
|
fun imgscale2( image, scaleX, scaleY )
|
|
{
|
|
image.Scale( image.GetWidth() * scaleX, image.GetHeight() * scaleY );
|
|
}
|
|
|
|
# background
|
|
if( Window.GetWidth()/Window.GetHeight() > 1.5 )
|
|
{
|
|
logo.raw = Image("background16x9.png");
|
|
}
|
|
else
|
|
{
|
|
logo.raw = Image("background4x3.png");
|
|
}
|
|
|
|
logo.image = imgscale2( logo.raw,
|
|
Window.GetWidth()/logo.raw.GetWidth(),
|
|
Window.GetHeight()/logo.raw.GetHeight());
|
|
logo.sprite = Sprite(logo.image);
|
|
logo.sprite.SetPosition(0, 0, 0);
|
|
|
|
#----------------------------------------- Dialogue --------------------------------
|
|
|
|
status = "normal";
|
|
|
|
fun dialog_setup()
|
|
{
|
|
local.box;
|
|
local.lock;
|
|
local.entry;
|
|
|
|
box.image = Image("box.png");
|
|
lock.image = Image("lock.png");
|
|
entry.image = Image("entry.png");
|
|
|
|
box.sprite = Sprite(box.image);
|
|
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
|
|
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
|
|
box.z = 10000;
|
|
box.sprite.SetPosition(box.x, box.y, box.z);
|
|
|
|
lock.sprite = Sprite(lock.image);
|
|
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
|
|
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
|
|
lock.z = box.z + 1;
|
|
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
|
|
|
|
entry.sprite = Sprite(entry.image);
|
|
entry.x = lock.x + lock.image.GetWidth();
|
|
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
|
|
entry.z = box.z + 1;
|
|
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
|
|
|
|
global.dialog.box = box;
|
|
global.dialog.lock = lock;
|
|
global.dialog.entry = entry;
|
|
global.dialog.bullet_image = Image("bullet.png");
|
|
dialog_opacity (1);
|
|
}
|
|
|
|
fun dialog_opacity(opacity)
|
|
{
|
|
dialog.box.sprite.SetOpacity (opacity);
|
|
dialog.lock.sprite.SetOpacity (opacity);
|
|
dialog.entry.sprite.SetOpacity (opacity);
|
|
for (index = 0; dialog.bullet[index]; index++)
|
|
{
|
|
dialog.bullet[index].sprite.SetOpacity(opacity);
|
|
}
|
|
}
|
|
|
|
fun display_normal_callback ()
|
|
{
|
|
global.status = "normal";
|
|
if (global.dialog)
|
|
dialog_opacity (0);
|
|
}
|
|
|
|
fun display_password_callback (prompt, bullets)
|
|
{
|
|
global.status = "password";
|
|
if (!global.dialog)
|
|
dialog_setup();
|
|
else
|
|
dialog_opacity(1);
|
|
for (index = 0; dialog.bullet[index] || index < bullets; index++)
|
|
{
|
|
if (!dialog.bullet[index])
|
|
{
|
|
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
|
|
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
|
|
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
|
|
dialog.bullet[index].z = dialog.entry.z + 1;
|
|
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
|
|
}
|
|
if (index < bullets)
|
|
dialog.bullet[index].sprite.SetOpacity(1);
|
|
else
|
|
dialog.bullet[index].sprite.SetOpacity(0);
|
|
}
|
|
}
|
|
|
|
Plymouth.SetDisplayNormalFunction(display_normal_callback);
|
|
Plymouth.SetDisplayPasswordFunction(display_password_callback);
|
|
|
|
#----------------------------------------- Progress Bar --------------------------------
|
|
|
|
progress_box.raw = Image("progress_box.png");
|
|
scale_factor = Window.GetWidth() / progress_box.raw.GetWidth() * 0.8;
|
|
|
|
progress_box.image = imgscale( progress_box.raw, scale_factor );
|
|
|
|
progress_box.sprite = Sprite(progress_box.image);
|
|
|
|
progress_box.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
|
|
progress_box.y = Window.GetY() + Window.GetHeight() / 2 - progress_box.image.GetHeight() / 2;
|
|
progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);
|
|
|
|
progress_bar.status.raw = Image("segment_status.png");
|
|
progress_bar.runner = Sprite();
|
|
progress_bar.runner.SetImage ( imgscale(progress_bar.status.raw, scale_factor));
|
|
|
|
|
|
progress_bar.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
|
|
progress_bar.y = Window.GetY() + Window.GetHeight() / 2 - progress_box.image.GetHeight() / 2 +
|
|
(progress_box.image.GetHeight() - progress_box.image.GetHeight()) / 2;
|
|
|
|
#Total steps
|
|
steps=33;
|
|
|
|
#left corner
|
|
progress_bar.l = imgscale( Image("segment_cornerL.png") , scale_factor );
|
|
progress_bar.spriteL = Sprite();
|
|
progress_bar.spriteL.SetImage (progress_bar.l);
|
|
progress_bar.spriteL.SetPosition(progress_bar.x,progress_bar.y, 2) ;
|
|
progress_bar.x += progress_bar.l.GetWidth()-1;
|
|
|
|
#middle
|
|
progress_bar.image = imgscale(Image("segment_middle.png"), scale_factor);
|
|
step = progress_bar.image.GetWidth()-1;
|
|
for( i=0; i<steps; i++ )
|
|
{
|
|
progress_bar.sprites[i] = Sprite();
|
|
progress_bar.sprites[i].SetImage (progress_bar.image);
|
|
progress_bar.sprites[i].SetPosition(progress_bar.x+i*step,progress_bar.y, -1000) ;
|
|
}
|
|
#right corner
|
|
progress_bar.r = imgscale( Image("segment_cornerR.png") , scale_factor );
|
|
progress_bar.sprites[steps+1] = Sprite();
|
|
progress_bar.sprites[steps+1].SetImage (progress_bar.r);
|
|
progress_bar.sprites[steps+1].SetPosition(progress_bar.x+step*steps,progress_bar.y, -1000) ;
|
|
|
|
fun progress_callback (duration, progress)
|
|
{
|
|
for( i=0; i< progress*steps; i++ )
|
|
progress_bar.sprites[i].SetZ(2);
|
|
if( progress > 0.99 )
|
|
progress_bar.sprites[i+1].SetZ(2);
|
|
if( progress < 0.96 )
|
|
progress_bar.runner.SetPosition(progress_bar.x+progress*step*steps, progress_bar.y, 1);
|
|
}
|
|
|
|
Plymouth.SetBootProgressFunction(progress_callback);
|
|
|
|
#----------------------------------------- Quit --------------------------------
|
|
|
|
fun quit_callback ()
|
|
{
|
|
logo.sprite.SetOpacity (1);
|
|
}
|
|
|
|
Plymouth.SetQuitFunction(quit_callback);
|
|
|
|
#----------------------------------------- Message --------------------------------
|
|
|
|
message_sprites = [];
|
|
message_sprite_count = 0;
|
|
message_sprite_y = 10;
|
|
|
|
fun display_message_callback (text)
|
|
{
|
|
my_image = Image.Text(text, 1, 1, 1);
|
|
message_sprites[message_sprite_count] = Sprite(my_image);
|
|
message_sprites[message_sprite_count].SetPosition(10, message_sprite_y, 10000);
|
|
message_sprites[message_sprite_count].text = text;
|
|
message_sprite_count++;
|
|
message_sprite_y += my_image.GetHeight();
|
|
}
|
|
|
|
fun hide_message_callback (text)
|
|
{
|
|
for (i = 0; i < message_sprite_count; i++)
|
|
{
|
|
if (message_sprites[i].text == text)
|
|
message_sprites[i] = NULL;
|
|
}
|
|
}
|
|
|
|
Plymouth.SetDisplayMessageFunction (display_message_callback);
|
|
Plymouth.SetHideMessageFunction (hide_message_callback);
|
|
|