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217 lines
6.2 KiB
217 lines
6.2 KiB
14 years ago
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/*
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* UBGeometryUtils.cpp
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*
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* Created on: Sep 20, 2008
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* Author: luc
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*/
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#include "UBGeometryUtils.h"
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const double PI = 4.0 * atan(1.0);
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UBGeometryUtils::UBGeometryUtils()
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{
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// NOOP
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}
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UBGeometryUtils::~UBGeometryUtils()
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{
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// NOOP
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}
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QPolygonF UBGeometryUtils::lineToPolygon(const QLineF& pLine, const qreal& pWidth)
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{
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qreal x1 = pLine.x1();
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qreal y1 = pLine.y1();
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qreal x2 = pLine.x2();
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qreal y2 = pLine.y2();
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qreal alpha = (90.0 - pLine.angle()) * PI / 180.0;
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qreal hypothenuse = pWidth / 2;
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// TODO UB 4.x PERF cache sin/cos table
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qreal opposite = sin(alpha) * hypothenuse;
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qreal adjacent = cos(alpha) * hypothenuse;
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QPointF p1a(x1 - adjacent, y1 - opposite);
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QPointF p1b(x1 + adjacent, y1 + opposite);
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QPointF p2a(x2 - adjacent, y2 - opposite);
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QPointF p2b(x2 + adjacent, y2 + opposite);
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QPainterPath painterPath;
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painterPath.moveTo(p1a);
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painterPath.lineTo(p2a);
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painterPath.arcTo(x2 - hypothenuse, y2 - hypothenuse, pWidth, pWidth, (90.0 + pLine.angle()), -180.0);
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//painterPath.lineTo(p2b);
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painterPath.lineTo(p1b);
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painterPath.arcTo(x1 - hypothenuse, y1 - hypothenuse, pWidth, pWidth, -1 * (90.0 - pLine.angle()), -180.0);
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painterPath.closeSubpath();
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return painterPath.toFillPolygon();
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}
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QPolygonF UBGeometryUtils::lineToPolygon(const QPointF& pStart, const QPointF& pEnd,
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const qreal& pStartWidth, const qreal& pEndWidth)
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{
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qreal x1 = pStart.x();
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qreal y1 = pStart.y();
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qreal x2 = pEnd.x();
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qreal y2 = pEnd.y();
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QLineF line(pStart, pEnd);
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qreal alpha = (90.0 - line.angle()) * PI / 180.0;
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qreal hypothenuseStart = pStartWidth / 2;
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qreal hypothenuseEnd = pEndWidth / 2;
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qreal sinAlpha = sin(alpha);
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qreal cosAlpha = cos(alpha);
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// TODO UB 4.x PERF cache sin/cos table
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qreal oppositeStart = sinAlpha * hypothenuseStart;
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qreal adjacentStart = cosAlpha * hypothenuseStart;
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QPointF p1a(x1 - adjacentStart, y1 - oppositeStart);
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QPointF p1b(x1 + adjacentStart, y1 + oppositeStart);
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qreal oppositeEnd = sinAlpha * hypothenuseEnd;
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qreal adjacentEnd = cosAlpha * hypothenuseEnd;
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QPointF p2a(x2 - adjacentEnd, y2 - oppositeEnd);
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QPainterPath painterPath;
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painterPath.moveTo(p1a);
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painterPath.lineTo(p2a);
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painterPath.arcTo(x2 - hypothenuseEnd, y2 - hypothenuseEnd, pEndWidth, pEndWidth, (90.0 + line.angle()), -180.0);
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painterPath.lineTo(p1b);
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painterPath.arcTo(x1 - hypothenuseStart, y1 - hypothenuseStart, pStartWidth, pStartWidth, -1 * (90.0 - line.angle()), -180.0);
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painterPath.closeSubpath();
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return painterPath.toFillPolygon();
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}
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QPolygonF UBGeometryUtils::arcToPolygon(const QLineF& startRadius, qreal spanAngleInDegrees, qreal width)
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{
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qreal startAngleInDegrees = - startRadius.angle();
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if (startAngleInDegrees > 180)
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startAngleInDegrees -= 360;
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else if (startAngleInDegrees < -180)
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startAngleInDegrees += 360;
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qreal radiusLength = startRadius.length();
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qreal angle = 2 * asin(width / (2 * radiusLength)) * 180 / PI;
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bool overlap = abs(spanAngleInDegrees) > 360 - angle;
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if (overlap)
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spanAngleInDegrees = spanAngleInDegrees < 0 ? -360 : 360;
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qreal endAngleInDegrees = startAngleInDegrees + spanAngleInDegrees;
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qreal innerRadius = radiusLength - width / 2;
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QRectF innerSquare(
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startRadius.p1().x() - innerRadius,
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startRadius.p1().y() - innerRadius,
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2 * innerRadius,
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2 * innerRadius);
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qreal outerRadius = radiusLength + width / 2;
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QRectF outerSquare(
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startRadius.p1().x() - outerRadius,
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startRadius.p1().y() - outerRadius,
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2 * outerRadius,
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2 * outerRadius);
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QRectF startSquare(
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startRadius.p2().x() - width / 2,
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startRadius.p2().y() - width / 2,
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width,
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width);
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QRectF endSquare(
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startRadius.p1().x() + radiusLength * cos(endAngleInDegrees * PI / 180.0) - width / 2,
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startRadius.p1().y() + radiusLength * sin(endAngleInDegrees * PI / 180.0) - width / 2,
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width,
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width);
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QPainterPath painterPath(
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QPointF(
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startRadius.p1().x() + innerRadius * cos(startAngleInDegrees * PI / 180.0),
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startRadius.p1().y() + innerRadius * sin(startAngleInDegrees * PI / 180.0)));
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startAngleInDegrees = - startAngleInDegrees;
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endAngleInDegrees = - endAngleInDegrees;
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spanAngleInDegrees = - spanAngleInDegrees;
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if (overlap)
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{
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painterPath.addEllipse(outerSquare);
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QPainterPath innerPainterPath;
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innerPainterPath.addEllipse(innerSquare);
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painterPath = painterPath.subtracted(innerPainterPath);
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}
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else
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{
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painterPath.arcTo(innerSquare, startAngleInDegrees, spanAngleInDegrees);
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painterPath.arcTo(endSquare, 180.0 + endAngleInDegrees, spanAngleInDegrees > 0 ? -180.0 : 180.0);
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painterPath.arcTo(outerSquare, endAngleInDegrees, - spanAngleInDegrees);
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painterPath.arcTo(startSquare, startAngleInDegrees, spanAngleInDegrees > 0 ? -180.0 : 180.0);
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painterPath.closeSubpath();
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}
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return painterPath.toFillPolygon();
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}
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QPointF UBGeometryUtils::pointConstrainedInRect(QPointF point, QRectF rect)
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{
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return QPointF(qMax(rect.x(), qMin(rect.x() + rect.width(), point.x())), qMax(rect.y(), qMin(rect.y() + rect.height(), point.y())));
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}
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QPoint UBGeometryUtils::pointConstrainedInRect(QPoint point, QRect rect)
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{
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return QPoint(qMax(rect.x(), qMin(rect.x() + rect.width(), point.x())), qMax(rect.y(), qMin(rect.y() + rect.height(), point.y())));
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}
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QRectF UBGeometryUtils::lineToInnerRect(const QLineF& pLine, const qreal& pWidth)
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{
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qreal centerX = (pLine.x1() + pLine.x2()) / 2;
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qreal centerY = (pLine.y1() + pLine.y2()) / 2;
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qreal side = sqrt((pWidth * pWidth) / 2);
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qreal halfSide = side / 2;
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return QRectF(centerX - halfSide, centerY - halfSide, side, side);
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}
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QVector<QPointF> UBGeometryUtils::crashPointList(const QVector<QPointF> points)
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{
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QVector<QPointF> result(points);
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int position = 1;
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while(position < result.size())
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{
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if (result.at(position) == result.at(position - 1))
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{
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result.remove(position);
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}
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else
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{
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++position;
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}
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}
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return result;
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}
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