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/*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <QDebug>
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#include "UBGraphicsCache.h"
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#include "core/UBApplication.h"
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#include "board/UBBoardController.h"
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#include "board/UBBoardView.h"
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#include "domain/UBGraphicsScene.h"
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#include "core/memcheck.h"
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UBGraphicsCache::UBGraphicsCache():QGraphicsRectItem()
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, mMaskColor(Qt::black)
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, mMaskShape(eMaskShape_Circle)
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, mShapeWidth(100)
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, mDrawMask(false)
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{
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// Get the board size and pass it to the shape
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QRect boardRect = UBApplication::boardController->displayView()->rect();
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setRect(-15*boardRect.width(), -15*boardRect.height(), 30*boardRect.width(), 30*boardRect.height());
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// setZValue(CACHE_ZVALUE);
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UBGraphicsItem::assignZValue(this, CACHE_ZVALUE);
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setData(Qt::UserRole, QVariant("Cache"));
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}
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UBGraphicsCache::~UBGraphicsCache()
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{
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}
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UBItem* UBGraphicsCache::deepCopy() const
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{
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UBGraphicsCache* copy = new UBGraphicsCache();
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copy->setPos(this->pos());
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copy->setRect(this->rect());
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// copy->setZValue(this->zValue());
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UBGraphicsItem::assignZValue(copy, this->zValue());
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copy->setTransform(this->transform());
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// TODO UB 4.7 ... complete all members ?
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return copy;
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}
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QColor UBGraphicsCache::maskColor()
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{
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return mMaskColor;
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}
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void UBGraphicsCache::setMaskColor(QColor color)
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{
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mMaskColor = color;
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update();
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}
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eMaskShape UBGraphicsCache::maskshape()
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{
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return mMaskShape;
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}
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void UBGraphicsCache::setMaskShape(eMaskShape shape)
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{
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mMaskShape = shape;
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update();
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}
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void UBGraphicsCache::init()
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{
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setFlag(QGraphicsItem::ItemIsMovable, true);
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setFlag(QGraphicsItem::ItemIsSelectable, true);
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setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
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}
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void UBGraphicsCache::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
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{
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Q_UNUSED(option);
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Q_UNUSED(widget);
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UBGraphicsItem::assignZValue(this, CACHE_ZVALUE);
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painter->setBrush(mMaskColor);
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painter->setPen(mMaskColor);
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// Draw the hole
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QPainterPath path;
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path.addRect(rect());
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if(mDrawMask)
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{
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if(eMaskShape_Circle == mMaskShape)
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{
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path.addEllipse(mShapePos, mShapeWidth, mShapeWidth);
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}
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else if(eMaskShap_Rectangle == mMaskShape)
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{
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path.addRect(mShapePos.x() - mShapeWidth, mShapePos.y() - mShapeWidth, 2*mShapeWidth, 2*mShapeWidth);
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}
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path.setFillRule(Qt::OddEvenFill);
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}
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painter->drawPath(path);
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}
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void UBGraphicsCache::mousePressEvent(QGraphicsSceneMouseEvent *event)
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{
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Q_UNUSED(event);
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mShapePos = event->pos();
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mDrawMask = true;
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// Note: if refresh issues occure, replace the following 3 lines by: update();
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update(updateRect(event->pos()));
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mOldShapeWidth = mShapeWidth;
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mOldShapePos = event->pos();
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}
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void UBGraphicsCache::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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{
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mShapePos = event->pos();
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// Note: if refresh issues occure, replace the following 3 lines by: update();
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update(updateRect(event->pos()));
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mOldShapeWidth = mShapeWidth;
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mOldShapePos = event->pos();
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}
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void UBGraphicsCache::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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{
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Q_UNUSED(event);
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mDrawMask = false;
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// Note: if refresh issues occure, replace the following 3 lines by: update();
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update(updateRect(event->pos()));
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mOldShapeWidth = mShapeWidth;
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mOldShapePos = event->pos();
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}
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int UBGraphicsCache::shapeWidth()
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{
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return mShapeWidth;
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}
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void UBGraphicsCache::setShapeWidth(int width)
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{
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mShapeWidth = width;
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update();
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}
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QRectF UBGraphicsCache::updateRect(QPointF currentPoint)
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{
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QRectF r;
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int x;
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int y;
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x = qMin(currentPoint.x() - mShapeWidth, mOldShapePos.x() - mOldShapeWidth);
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y = qMin(currentPoint.y() - mShapeWidth, mOldShapePos.y() - mOldShapeWidth);
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r = QRect( x,
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y,
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qAbs(currentPoint.x() - mOldShapePos.x()) + 2*mShapeWidth,
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qAbs(currentPoint.y() - mOldShapePos.y()) + 2*mShapeWidth);
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return r;
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}
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