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/*
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* UBDisplayManager.cpp
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*
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* Created on: 12 fÈvr. 2009
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* Author: Luc
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*/
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#include "UBDisplayManager.h"
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#include "frameworks/UBPlatformUtils.h"
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#include "core/UBApplication.h"
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#include "core/UBApplicationController.h"
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#include "board/UBBoardView.h"
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#include "gui/UBBlackoutWidget.h"
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#include "ui_blackoutWidget.h"
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#include "core/memcheck.h"
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UBDisplayManager::UBDisplayManager(QObject *parent)
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: QObject(parent)
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, mControlScreenIndex(-1)
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, mDisplayScreenIndex(-1)
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, mControlWidget(0)
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, mDisplayWidget(0)
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{
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mDesktop = qApp->desktop();
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mUseMultiScreen = true;
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initScreenIndexes();
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connect(mDesktop, SIGNAL(resized(int)), this, SLOT(adjustScreens(int)));
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connect(mDesktop, SIGNAL(workAreaResized(int)), this, SLOT(adjustScreens(int)));
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}
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void UBDisplayManager::initScreenIndexes()
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{
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int screenCount = numScreens();
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mScreenIndexesRoles.clear();
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if (screenCount > 0)
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{
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mControlScreenIndex = mDesktop->primaryScreen();
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//qDebug() << "The primary screen: " << mControlScreenIndex << mDesktop->screenGeometry(mControlScreenIndex);
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mScreenIndexesRoles << Control;
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}
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else
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{
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mControlScreenIndex = -1;
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}
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if (screenCount > 1)
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{
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mDisplayScreenIndex = mControlScreenIndex != 0 ? 0 : 1;
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mScreenIndexesRoles << Display;
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}
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else
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{
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mDisplayScreenIndex = -1;
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}
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mPreviousScreenIndexes.clear();
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if (screenCount > 2)
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{
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for(int i = 2; i < screenCount; i++)
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{
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if(mControlScreenIndex == i)
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mPreviousScreenIndexes.append(1);
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else
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mPreviousScreenIndexes.append(i);
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}
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}
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}
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UBDisplayManager::~UBDisplayManager()
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{
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// NOOP
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}
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int UBDisplayManager::numScreens()
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{
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if (mUseMultiScreen)
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{
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return mDesktop->numScreens();
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}
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else
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{
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return 1;
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}
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}
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int UBDisplayManager::numPreviousViews()
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{
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return mPreviousScreenIndexes.size();
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}
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void UBDisplayManager::setAsControl(QWidget* pControlWidget )
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{
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if(hasControl() && pControlWidget && (pControlWidget != mControlWidget))
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{
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mControlWidget = pControlWidget;
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mControlWidget->hide();
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mControlWidget->setGeometry(mDesktop->screenGeometry(mControlScreenIndex));
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mControlWidget->showFullScreen();
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// !!!! Should be included into Windows after QT recompilation
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#ifdef Q_WS_MAC
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mControlWidget->setAttribute(Qt::WA_MacNoShadow);
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#endif
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}
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}
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void UBDisplayManager::setAsDisplay(QWidget* pDisplayWidget)
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{
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if(hasDisplay() && pDisplayWidget && (pDisplayWidget != mDisplayWidget))
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{
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mDisplayWidget = pDisplayWidget;
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mDisplayWidget->hide();
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mDisplayWidget->setGeometry(mDesktop->screenGeometry(mDisplayScreenIndex));
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mDisplayWidget->showFullScreen();
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// !!!! Should be included into Windows after QT recompilation
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#ifdef Q_WS_MAC
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mDisplayWidget->setAttribute(Qt::WA_MacNoShadow);
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#endif
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}
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}
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void UBDisplayManager::setAsPreviousDisplays(QList<UBBoardView*> pPreviousViews)
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{
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mPreviousDisplayWidgets = pPreviousViews;
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}
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QRect UBDisplayManager::controlGeometry()
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{
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return mDesktop->screenGeometry(mControlScreenIndex);
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}
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QRect UBDisplayManager::displayGeometry()
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{
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return mDesktop->screenGeometry(mDisplayScreenIndex);
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}
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void UBDisplayManager::adjustScreens(int screen)
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{
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Q_UNUSED(screen);
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initScreenIndexes();
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positionScreens();
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emit screenLayoutChanged();
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}
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void UBDisplayManager::positionScreens()
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{
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if (mControlWidget && mControlScreenIndex > -1)
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{
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mControlWidget->setGeometry(mDesktop->screenGeometry(mControlScreenIndex));
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mControlWidget->showFullScreen();
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}
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if (mDisplayWidget && mDisplayScreenIndex > -1)
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{
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mDisplayWidget->setGeometry(mDesktop->screenGeometry(mDisplayScreenIndex));
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mDisplayWidget->showFullScreen();
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}
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else if(mDisplayWidget)
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{
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mDisplayWidget->hide();
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}
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for (int wi = mPreviousScreenIndexes.size(); wi < mPreviousDisplayWidgets.size(); wi++)
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{
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mPreviousDisplayWidgets.at(wi)->hide();
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}
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for (int psi = 0; psi < mPreviousScreenIndexes.size(); psi++)
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{
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if (mPreviousDisplayWidgets.size() > psi)
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{
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QWidget* previous = mPreviousDisplayWidgets.at(psi);
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previous->setGeometry(mDesktop->screenGeometry(mPreviousScreenIndexes.at(psi)));
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previous->showFullScreen();
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}
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}
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if (mControlWidget && mControlScreenIndex > -1)
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mControlWidget->activateWindow();
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}
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void UBDisplayManager::blackout()
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{
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QList<int> screenIndexes;
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if (mControlScreenIndex > -1)
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screenIndexes << mControlScreenIndex;
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if (mDisplayScreenIndex > -1)
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screenIndexes << mDisplayScreenIndex;
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screenIndexes << mPreviousScreenIndexes;
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for (int i = 0; i < screenIndexes.size(); i++)
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{
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int screenIndex = screenIndexes.at(i);
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UBBlackoutWidget *blackoutWidget = new UBBlackoutWidget(); //deleted in UBDisplayManager::unBlackout
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Ui::BlackoutWidget *blackoutUi = new Ui::BlackoutWidget();
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blackoutUi->setupUi(blackoutWidget);
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connect(blackoutUi->iconButton, SIGNAL(pressed()), blackoutWidget, SLOT(doActivity()));
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connect(blackoutWidget, SIGNAL(activity()), this, SLOT(unBlackout()));
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// display Uniboard logo on main screen
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blackoutUi->iconButton->setVisible(screenIndex == mControlScreenIndex);
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blackoutUi->labelClickToReturn->setVisible(screenIndex == mControlScreenIndex);
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blackoutWidget->setGeometry(mDesktop->screenGeometry(screenIndex));
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mBlackoutWidgets << blackoutWidget;
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}
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UBPlatformUtils::fadeDisplayOut();
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foreach(UBBlackoutWidget *blackoutWidget, mBlackoutWidgets)
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{
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blackoutWidget->showFullScreen();
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}
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}
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void UBDisplayManager::unBlackout()
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{
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while (!mBlackoutWidgets.isEmpty())
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{
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// the widget is also destroyed thanks to its Qt::WA_DeleteOnClose attribute
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mBlackoutWidgets.takeFirst()->close();
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}
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UBPlatformUtils::fadeDisplayIn();
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}
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void UBDisplayManager::setRoleToScreen(DisplayRole role, int screenIndex)
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{
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Q_UNUSED(role);
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Q_UNUSED(screenIndex);
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}
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void UBDisplayManager::setUseMultiScreen(bool pUse)
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{
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mUseMultiScreen = pUse;
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adjustScreens(0);
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}
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