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/*
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* Copyright (C) 2013-2014 Open Education Foundation
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*
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*
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* This file is part of OpenBoard.
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*
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* OpenBoard is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License,
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* with a specific linking exception for the OpenSSL project's
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* "OpenSSL" library (or with modified versions of it that use the
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* same license as the "OpenSSL" library).
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*
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* OpenBoard is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenBoard. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "UBPersistenceWorker.h"
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#include "adaptors/UBSvgSubsetAdaptor.h"
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#include "adaptors/UBThumbnailAdaptor.h"
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UBPersistenceWorker::UBPersistenceWorker(QObject *parent) :
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QObject(parent)
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, mReceivedApplicationClosing(false)
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{
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}
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void UBPersistenceWorker::saveScene(UBDocumentProxy* proxy, UBGraphicsScene* scene, const int pageIndex)
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{
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PersistenceInformation entry = {WriteScene, proxy, scene, pageIndex};
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saves.append(entry);
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mSemaphore.release();
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}
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void UBPersistenceWorker::readScene(UBDocumentProxy* proxy, const int pageIndex)
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{
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PersistenceInformation entry = {ReadScene, proxy, 0, pageIndex};
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saves.append(entry);
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mSemaphore.release();
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}
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void UBPersistenceWorker::applicationWillClose()
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{
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qDebug() << "applicaiton Will close signal received";
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mReceivedApplicationClosing = true;
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mSemaphore.release();
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}
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void UBPersistenceWorker::process()
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{
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qDebug() << "process starts";
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mSemaphore.acquire();
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do{
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PersistenceInformation info = saves.takeFirst();
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if(info.action == WriteScene){
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UBSvgSubsetAdaptor::persistScene(info.proxy, info.scene, info.sceneIndex);
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delete info.scene;
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info.scene = NULL;
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}
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else{
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emit sceneLoaded(UBSvgSubsetAdaptor::loadSceneAsText(info.proxy,info.sceneIndex), info.proxy, info.sceneIndex);
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}
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mSemaphore.acquire();
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}while(!mReceivedApplicationClosing);
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qDebug() << "process will stop";
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emit finished();
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}
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