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#include "UBKeyboardPalette.h"
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#include <windows.h>
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#include "../core/UBApplication.h"
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#include "../gui/UBMainWindow.h"
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#include "core/memcheck.h"
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void UBKeyboardButton::sendUnicodeSymbol(unsigned int nSymbol1, unsigned int nSymbol2, bool shift)
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{
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unsigned int nSymbol = shift? nSymbol2 : nSymbol1;
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INPUT input[2];
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = 0;
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input[0].ki.wScan = nSymbol;
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input[0].ki.dwFlags = KEYEVENTF_UNICODE;
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input[0].ki.time = 0;
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input[0].ki.dwExtraInfo = 0;
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input[1].type = INPUT_KEYBOARD;
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input[1].ki.wVk = 0;
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input[1].ki.wScan = nSymbol;
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input[1].ki.dwFlags = KEYEVENTF_UNICODE | KEYEVENTF_KEYUP;
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input[1].ki.time = 0;
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input[1].ki.dwExtraInfo = 0;
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::SendInput(2, input, sizeof(input[0]));
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}
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void UBKeyboardButton::sendControlSymbol(int nSymbol)
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{
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INPUT input[2];
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = nSymbol;
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input[0].ki.wScan = 0;
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input[0].ki.dwFlags = 0;
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input[0].ki.time = 0;
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input[0].ki.dwExtraInfo = 0;
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input[1].type = INPUT_KEYBOARD;
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input[1].ki.wVk = nSymbol;
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input[1].ki.wScan = 0;
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input[1].ki.dwFlags = KEYEVENTF_KEYUP;
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input[1].ki.time = 0;
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input[1].ki.dwExtraInfo = 0;
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::SendInput(2, input, sizeof(input[0]));
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}
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void UBKeyboardPalette::createCtrlButtons()
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{
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ctrlButtons = new UBKeyboardButton*[7];
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ctrlButtons[0] = new UBCntrlButton(this, "<-", 0x08);
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ctrlButtons[1] = new UBCntrlButton(this, "<->", 0x09);
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ctrlButtons[2] = new UBCntrlButton(this, "Enter", 0x0d);
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ctrlButtons[3] = new UBCapsLockButton(this);
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ctrlButtons[4] = new UBCapsLockButton(this);
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ctrlButtons[5] = new UBLocaleButton(this);
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ctrlButtons[6] = new UBCntrlButton(this, "", 0x20);
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ctrlButtons[7] = new UBLocaleButton(this);
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}
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void UBKeyboardPalette::onActivated(bool)
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{
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}
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void UBKeyboardPalette::onLocaleChanged(UBKeyboardLocale* )
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{}
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