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OpenBoard/src/gui/UBLibActionBar.h

106 lines
2.6 KiB

#ifndef UBLIBACTIONBAR_H
#define UBLIBACTIONBAR_H
#include <QWidget>
#include <QButtonGroup>
#include <QHBoxLayout>
#include <QList>
#include <QAction>
#include <QLineEdit>
#include <QToolButton>
#include <QStackedWidget>
#include <QDropEvent>
#include <QDragEnterEvent>
#include <QDragMoveEvent>
#include "board/UBLibraryController.h"
#define BUTTON_SIZE 24
#define ACTIONBAR_HEIGHT 42
typedef enum
{
eButtonSet_Default,
eButtonSet_Properties,
eButtonSet_Favorite
} eButtonSet;
class UBActionButton : public QToolButton
{
public:
UBActionButton(QWidget* parent=0, QAction* action=0, const char* name="UBActionButton");
~UBActionButton();
};
class UBLibActionBar : public QWidget
{
Q_OBJECT
public:
UBLibActionBar(QWidget* parent=0, const char* name="UBLibActionBar");
~UBLibActionBar();
void setButtons(eButtonSet setID);
eButtonSet previousButtonSet(){return mPreviousButtonSet;}
signals:
void deleteDone();
void showFolderContent();
void searchElement(QString text);
void newFolderToCreate();
public slots:
void onSelectionChanged(QList<UBLibElement*> itemList, bool isInTrash);
void onFavoritesEntered(bool bFav);
void onNavigbarUpdate(UBLibElement* crntElem);
protected:
void enterEvent(QEvent *event);
void leaveEvent(QEvent *event);
void dragEnterEvent(QDragEnterEvent *event);
void dragMoveEvent(QDragMoveEvent *event);
void dropEvent(QDropEvent *event);
private slots:
void onActionFavorite();
void onActionSocial();
void onActionSearch();
void onActionTrash();
void onActionClose();
void onActionRemoveFavorite();
void onSearchTextChanged(QString txt);
void onActionNewFolder();
private:
QWidget* widgetAtPos(const QPoint p);
UBLibraryController* libraryController();
eButtonSet mCrntButtonSet;
eButtonSet mPreviousButtonSet;
QButtonGroup* mButtonGroup;
QList<UBLibElement*> mSelectedElements;
QLineEdit* mSearchBar;
QHBoxLayout* mLayout;
QAction* mpFavoriteAction;
QAction* mpSocialAction;
QAction* mpDeleteAction;
QAction* mpSearchAction;
QAction* mpCloseAction;
QAction* mpRemoveFavorite;
QAction* mpNewFolderAction;
UBActionButton* mpFavoriteBtn;
UBActionButton* mpSocialBtn;
UBActionButton* mpDeleteBtn;
UBActionButton* mpSearchBtn;
UBActionButton* mpCloseBtn;
UBActionButton* mpRemoveFavoriteBtn;
UBActionButton* mpNewFolderBtn;
// This flag will be removed after the test, normally we should ask
// the selected item if it is in favorite or not
bool bFavorite;
bool bIsInTrash;
};
#endif // UBLIBACTIONBAR_H