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#include "UBResources.h"
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#include <QtGui>
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#include "core/UBApplication.h"
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#include "core/memcheck.h"
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UBResources* UBResources::sSingleton = 0;
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UBResources::UBResources(QObject* pParent)
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: QObject(pParent)
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{
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// NOOP
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}
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UBResources::~UBResources()
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{
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// NOOP
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}
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UBResources* UBResources::resources()
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{
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if (!sSingleton)
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{
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sSingleton = new UBResources(UBApplication::staticMemoryCleaner);
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sSingleton->init();
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}
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return sSingleton;
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}
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void UBResources::init()
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{
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// Cursors
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penCursor = QCursor(Qt::CrossCursor);
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eraserCursor = QCursor(QPixmap(":/images/cursors/eraser.png"), 21, 21);
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markerCursor = QCursor(QPixmap(":/images/cursors/marker.png"), 3, 30);
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pointerCursor = QCursor(QPixmap(":/images/cursors/laser.png"), 2, 1);
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handCursor = QCursor(Qt::OpenHandCursor);
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zoomInCursor = QCursor(QPixmap(":/images/cursors/zoomIn.png"), 9, 9);
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zoomOutCursor = QCursor(QPixmap(":/images/cursors/zoomOut.png"), 9, 9);
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arrowCursor = QCursor(Qt::ArrowCursor);
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textCursor = QCursor(Qt::ArrowCursor);
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rotateCursor = QCursor(QPixmap(":/images/cursors/rotate.png"), 16, 16);
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drawLineRulerCursor = QCursor(QPixmap(":/images/cursors/drawRulerLine.png"), 3, 12);
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}
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