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489 lines
19 KiB
489 lines
19 KiB
7 years ago
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/*!
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* station-clock.js
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*
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* Copyright (c) 2010 Ruediger Appel
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* ludi at mac dot com
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*
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* Date: 2016-02-16
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* Version: 1.0.1
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Known Issues:
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*
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* Shadows for some second hands is not on one layer
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*
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* Thanks to Paul Schröfl for the Wiener Würfeluhr
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*/
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// clock body (Uhrgehäuse)
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StationClock.NoBody = 0;
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StationClock.SmallWhiteBody = 1;
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StationClock.RoundBody = 2;
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StationClock.RoundGreenBody = 3;
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StationClock.SquareBody = 4;
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StationClock.ViennaBody = 5;
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// stroke dial (Zifferblatt)
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StationClock.NoDial = 0;
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StationClock.GermanHourStrokeDial = 1;
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StationClock.GermanStrokeDial = 2;
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StationClock.AustriaStrokeDial = 3;
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StationClock.SwissStrokeDial = 4;
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StationClock.ViennaStrokeDial = 5;
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//clock hour hand (Stundenzeiger)
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StationClock.PointedHourHand = 1;
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StationClock.BarHourHand = 2;
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StationClock.SwissHourHand = 3;
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StationClock.ViennaHourHand = 4;
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//clock minute hand (Minutenzeiger)
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StationClock.PointedMinuteHand = 1;
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StationClock.BarMinuteHand = 2;
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StationClock.SwissMinuteHand = 3;
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StationClock.ViennaMinuteHand = 4;
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//clock second hand (Sekundenzeiger)
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StationClock.NoSecondHand = 0;
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StationClock.BarSecondHand = 1;
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StationClock.HoleShapedSecondHand = 2;
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StationClock.NewHoleShapedSecondHand = 3;
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StationClock.SwissSecondHand = 4;
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// clock boss (Zeigerabdeckung)
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StationClock.NoBoss = 0;
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StationClock.BlackBoss = 1;
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StationClock.RedBoss = 2;
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StationClock.ViennaBoss = 3;
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// minute hand behavoir
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StationClock.CreepingMinuteHand = 0;
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StationClock.BouncingMinuteHand = 1;
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StationClock.ElasticBouncingMinuteHand = 2;
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// second hand behavoir
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StationClock.CreepingSecondHand = 0;
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StationClock.BouncingSecondHand = 1;
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StationClock.ElasticBouncingSecondHand = 2;
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StationClock.OverhastySecondHand = 3;
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function StationClock(clockId) {
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this.clockId = clockId;
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this.radius = 0;
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// hour offset
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this.hourOffset = 0;
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// clock body
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this.body = StationClock.RoundBody;
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this.bodyShadowColor = "rgba(0,0,0,0.5)";
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this.bodyShadowOffsetX = 0.03;
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this.bodyShadowOffsetY = 0.03;
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this.bodyShadowBlur = 0.06;
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// body dial
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this.dial = StationClock.GermanStrokeDial;
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this.dialColor = 'rgb(60,60,60)';
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// clock hands
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this.hourHand = StationClock.PointedHourHand;
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this.minuteHand = StationClock.PointedMinuteHand;
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this.secondHand = StationClock.HoleShapedSecondHand;
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this.handShadowColor = 'rgba(0,0,0,0.3)';
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this.handShadowOffsetX = 0.03;
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this.handShadowOffsetY = 0.03;
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this.handShadowBlur = 0.04;
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// clock colors
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this.hourHandColor = 'rgb(0,0,0)';
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this.minuteHandColor = 'rgb(0,0,0)';
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this.secondHandColor = 'rgb(200,0,0)';
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// clock boss
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this.boss = StationClock.NoBoss;
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this.bossShadowColor = "rgba(0,0,0,0.2)";
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this.bossShadowOffsetX = 0.02;
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this.bossShadowOffsetY = 0.02;
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this.bossShadowBlur = 0.03;
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// hand behavoir
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this.minuteHandBehavoir = StationClock.CreepingMinuteHand;
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this.secondHandBehavoir = StationClock.OverhastySecondHand;
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// hand animation
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this.minuteHandAnimationStep = 0;
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this.secondHandAnimationStep = 0;
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this.lastMinute = 0;
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this.lastSecond = 0;
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};
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StationClock.prototype.draw = function() {
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var clock = document.getElementById(this.clockId);
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if (clock) {
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var context = clock.getContext('2d');
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if (context) {
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this.radius = 0.75 * (Math.min(clock.width, clock.height) / 2);
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// clear canvas and set new origin
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context.clearRect(0, 0, clock.width, clock.height);
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context.save();
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context.translate(clock.width / 2, clock.height / 2);
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// draw body
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if (this.body != StationClock.NoStrokeBody) {
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context.save();
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switch (this.body) {
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case StationClock.SmallWhiteBody:
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this.fillCircle(context, "rgb(255,255,255)", 0, 0, 1);
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break;
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case StationClock.RoundBody:
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this.fillCircle(context, "rgb(255,255,255)", 0, 0, 1.1);
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context.save();
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this.setShadow(context, this.bodyShadowColor, this.bodyShadowOffsetX, this.bodyShadowOffsetY, this.bodyShadowBlur);
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this.strokeCircle(context, "rgb(0,0,0)", 0, 0, 1.1, 0.07);
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context.restore();
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break;
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case StationClock.RoundGreenBody:
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this.fillCircle(context, "rgb(235,236,212)", 0, 0, 1.1);
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context.save();
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this.setShadow(context, this.bodyShadowColor, this.bodyShadowOffsetX, this.bodyShadowOffsetY, this.bodyShadowBlur);
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this.strokeCircle(context, "rgb(180,180,180)", 0, 0, 1.1, 0.2);
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context.restore();
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this.strokeCircle(context, "rgb(29,84,31)", 0, 0, 1.15, 0.1);
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context.save();
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this.setShadow(context, "rgba(235,236,212,100)", -0.02, -0.02, 0.09);
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this.strokeCircle(context, 'rgb(76,128,110)', 0, 0, 1.1, 0.08);
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context.restore();
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break;
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case StationClock.SquareBody:
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context.save();
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this.setShadow(context, this.bodyShadowColor, this.bodyShadowOffsetX, this.bodyShadowOffsetY, this.bodyShadowBlur);
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this.fillSquare(context, 'rgb(237,235,226)', 0, 0, 2.4);
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this.strokeSquare(context, 'rgb(38,106,186)', 0, 0, 2.32, 0.16);
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context.restore();
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context.save();
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this.setShadow(context, this.bodyShadowColor, this.bodyShadowOffsetX, this.bodyShadowOffsetY, this.bodyShadowBlur);
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this.strokeSquare(context, 'rgb(42,119,208)', 0, 0, 2.24, 0.08);
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context.restore();
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break;
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case StationClock.ViennaBody:
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context.save();
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this.fillSymmetricPolygon(context, 'rgb(156,156,156)', [[-1.2,1.2],[-1.2,-1.2]],0.1);
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this.fillPolygon(context, 'rgb(156,156,156)', 0,1.2 , 1.2,1.2 , 1.2,0);
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this.fillCircle(context, 'rgb(255,255,255)', 0, 0, 1.05, 0.08);
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this.strokeCircle(context, 'rgb(0,0,0)', 0, 0, 1.05, 0.01);
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this.strokeCircle(context, 'rgb(100,100,100)', 0, 0, 1.1, 0.01);
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this.fillPolygon(context, 'rgb(100,100,100)', 0.45,1.2 , 1.2,1.2 , 1.2,0.45);
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this.fillPolygon(context, 'rgb(170,170,170)', 0.45,-1.2 , 1.2,-1.2 , 1.2,-0.45);
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this.fillPolygon(context, 'rgb(120,120,120)', -0.45,1.2 , -1.2,1.2 , -1.2,0.45);
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this.fillPolygon(context, 'rgb(200,200,200)', -0.45,-1.2 , -1.2,-1.2 , -1.2,-0.45);
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this.strokeSymmetricPolygon(context, 'rgb(156,156,156)', [[-1.2,1.2],[-1.2,-1.2]],0.01);
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this.fillPolygon(context, 'rgb(255,0,0)', 0.05,-0.6 , 0.15,-0.6 , 0.15,-0.45 , 0.05,-0.45);
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this.fillPolygon(context, 'rgb(255,0,0)', -0.05,-0.6 , -0.15,-0.6 , -0.15,-0.45 , -0.05,-0.45);
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this.fillPolygon(context, 'rgb(255,0,0)', 0.05,-0.35 , 0.15,-0.35 , 0.15,-0.30 , 0.10,-0.20 , 0.05,-0.20);
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this.fillPolygon(context, 'rgb(255,0,0)', -0.05,-0.35 , -0.15,-0.35 , -0.15,-0.30 , -0.10,-0.20 , -0.05,-0.20);
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context.restore();
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break;
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}
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context.restore();
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}
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// draw dial
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for (var i = 0; i < 60; i++) {
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context.save();
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context.rotate(i * Math.PI / 30);
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switch (this.dial) {
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case StationClock.SwissStrokeDial:
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if ((i % 5) == 0) {
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this.strokeLine(context, this.dialColor, 0.0, -1.0, 0.0, -0.75, 0.07);
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} else {
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this.strokeLine(context, this.dialColor, 0.0, -1.0, 0.0, -0.92, 0.026);
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}
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break;
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case StationClock.AustriaStrokeDial:
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if ((i % 5) == 0) {
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this.fillPolygon(context, this.dialColor, -0.04, -1.0, 0.04, -1.0, 0.03, -0.78, -0.03, -0.78);
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} else {
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this.strokeLine(context, this.dialColor, 0.0, -1.0, 0.0, -0.94, 0.02);
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}
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break;
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case StationClock.GermanStrokeDial:
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if ((i % 15) == 0) {
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this.strokeLine(context, this.dialColor, 0.0, -1.0, 0.0, -0.70, 0.08);
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} else if ((i % 5) == 0) {
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this.strokeLine(context, this.dialColor, 0.0, -1.0, 0.0, -0.76, 0.08);
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} else {
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this.strokeLine(context, this.dialColor, 0.0, -1.0, 0.0, -0.92, 0.036);
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}
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break;
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case StationClock.GermanHourStrokeDial:
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if ((i % 15) == 0) {
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this.strokeLine(context, this.dialColor, 0.0, -1.0, 0.0, -0.70, 0.10);
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} else if ((i % 5) == 0) {
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this.strokeLine(context, this.dialColor, 0.0, -1.0, 0.0, -0.74, 0.08);
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}
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break;
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case StationClock.ViennaStrokeDial:
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if ((i % 15) == 0) {
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this.fillPolygon(context, this.dialColor, 0.7,-0.1, 0.6,0, 0.7,0.1, 1,0.03, 1,-0.03);
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} else if ((i % 5) == 0) {
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this.fillPolygon(context, this.dialColor, 0.85,-0.06, 0.78,0, 0.85,0.06, 1,0.03, 1,-0.03);
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}
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this.fillCircle(context, this.dialColor, 0.0, -1.0, 0.03);
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break;
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}
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context.restore();
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}
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// get current time
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var time = new Date();
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var millis = time.getMilliseconds() / 1000.0;
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var seconds = time.getSeconds();
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var minutes = time.getMinutes();
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var hours = time.getHours() + this.hourOffset;
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// draw hour hand
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context.save();
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context.rotate(hours * Math.PI / 6 + minutes * Math.PI / 360);
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this.setShadow(context, this.handShadowColor, this.handShadowOffsetX, this.handShadowOffsetY, this.handShadowBlur);
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switch (this.hourHand) {
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case StationClock.BarHourHand:
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this.fillPolygon(context, this.hourHandColor, -0.05, -0.6, 0.05, -0.6, 0.05, 0.15, -0.05, 0.15);
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break;
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case StationClock.PointedHourHand:
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this.fillPolygon(context, this.hourHandColor, 0.0, -0.6, 0.065, -0.53, 0.065, 0.19, -0.065, 0.19, -0.065, -0.53);
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break;
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case StationClock.SwissHourHand:
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this.fillPolygon(context, this.hourHandColor, -0.05, -0.6, 0.05, -0.6, 0.065, 0.26, -0.065, 0.26);
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break;
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case StationClock.ViennaHourHand:
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this.fillSymmetricPolygon(context, this.hourHandColor, [[-0.02,-0.72],[-0.08,-0.56],[-0.15,-0.45],[-0.06,-0.30],[-0.03,0],[-0.1,0.2],[-0.05,0.23],[-0.03,0.2]]);
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}
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context.restore();
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// draw minute hand
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context.save();
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switch (this.minuteHandBehavoir) {
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case StationClock.CreepingMinuteHand:
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context.rotate((minutes + seconds / 60) * Math.PI / 30);
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break;
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case StationClock.BouncingMinuteHand:
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context.rotate(minutes * Math.PI / 30);
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break;
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case StationClock.ElasticBouncingMinuteHand:
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if (this.lastMinute != minutes) {
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this.minuteHandAnimationStep = 3;
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this.lastMinute = minutes;
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}
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context.rotate((minutes + this.getAnimationOffset(this.minuteHandAnimationStep)) * Math.PI / 30);
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this.minuteHandAnimationStep--;
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break;
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}
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this.setShadow(context, this.handShadowColor, this.handShadowOffsetX, this.handShadowOffsetY, this.handShadowBlur);
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switch (this.minuteHand) {
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case StationClock.BarMinuteHand:
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this.fillPolygon(context, this.minuteHandColor, -0.05, -0.9, 0.035, -0.9, 0.035, 0.23, -0.05, 0.23);
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break;
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case StationClock.PointedMinuteHand:
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this.fillPolygon(context, this.minuteHandColor, 0.0, -0.93, 0.045, -0.885, 0.045, 0.23, -0.045, 0.23, -0.045, -0.885);
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break;
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case StationClock.SwissMinuteHand:
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this.fillPolygon(context, this.minuteHandColor, -0.035, -0.93, 0.035, -0.93, 0.05, 0.25, -0.05, 0.25);
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break;
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case StationClock.ViennaMinuteHand:
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this.fillSymmetricPolygon(context, this.minuteHandColor, [[-0.02,-0.98],[-0.09,-0.7],[-0.03,0],[-0.05,0.2],[-0.01,0.4]]);
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}
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context.restore();
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// draw second hand
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context.save();
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switch (this.secondHandBehavoir) {
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case StationClock.OverhastySecondHand:
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context.rotate(Math.min((seconds + millis) * (60.0 / 58.5), 60.0) * Math.PI / 30);
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break;
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case StationClock.CreepingSecondHand:
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context.rotate((seconds + millis) * Math.PI / 30);
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break;
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case StationClock.BouncingSecondHand:
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context.rotate(seconds * Math.PI / 30);
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break;
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case StationClock.ElasticBouncingSecondHand:
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if (this.lastSecond != seconds) {
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this.secondHandAnimationStep = 3;
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this.lastSecond = seconds;
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}
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context.rotate((seconds + this.getAnimationOffset(this.secondHandAnimationStep)) * Math.PI / 30);
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this.secondHandAnimationStep--;
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break;
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}
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this.setShadow(context, this.handShadowColor, this.handShadowOffsetX, this.handShadowOffsetY, this.handShadowBlur);
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switch (this.secondHand) {
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case StationClock.BarSecondHand:
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this.fillPolygon(context, this.secondHandColor, -0.006, -0.92, 0.006, -0.92, 0.028, 0.23, -0.028, 0.23);
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break;
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case StationClock.HoleShapedSecondHand:
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this.fillPolygon(context, this.secondHandColor, 0.0, -0.9, 0.011, -0.889, 0.01875, -0.6, -0.01875, -0.6, -0.011, -0.889);
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this.fillPolygon(context, this.secondHandColor, 0.02, -0.4, 0.025, 0.22, -0.025, 0.22, -0.02, -0.4);
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this.strokeCircle(context, this.secondHandColor, 0, -0.5, 0.083, 0.066);
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break;
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case StationClock.NewHoleShapedSecondHand:
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this.fillPolygon(context, this.secondHandColor, 0.0, -0.95, 0.015, -0.935, 0.0187, -0.65, -0.0187, -0.65, -0.015, -0.935);
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this.fillPolygon(context, this.secondHandColor, 0.022, -0.45, 0.03, 0.27, -0.03, 0.27, -0.022, -0.45);
|
||
|
this.strokeCircle(context, this.secondHandColor, 0, -0.55, 0.085, 0.07);
|
||
|
break;
|
||
|
case StationClock.SwissSecondHand:
|
||
|
this.strokeLine(context, this.secondHandColor, 0.0, -0.6, 0.0, 0.35, 0.026);
|
||
|
this.fillCircle(context, this.secondHandColor, 0, -0.64, 0.1);
|
||
|
break;
|
||
|
case StationClock.ViennaSecondHand:
|
||
|
this.strokeLine(context, this.secondHandColor, 0.0, -0.6, 0.0, 0.35, 0.026);
|
||
|
this.fillCircle(context, this.secondHandColor, 0, -0.64, 0.1);
|
||
|
break;
|
||
|
}
|
||
|
context.restore();
|
||
|
|
||
|
// draw clock boss
|
||
|
if (this.boss != StationClock.NoBoss) {
|
||
|
context.save();
|
||
|
this.setShadow(context, this.bossShadowColor, this.bossShadowOffsetX, this.bossShadowOffsetY, this.bossShadowBlur);
|
||
|
switch (this.boss) {
|
||
|
case StationClock.BlackBoss:
|
||
|
this.fillCircle(context, 'rgb(0,0,0)', 0, 0, 0.1);
|
||
|
break;
|
||
|
case StationClock.RedBoss:
|
||
|
this.fillCircle(context, 'rgb(220,0,0)', 0, 0, 0.06);
|
||
|
break;
|
||
|
case StationClock.ViennaBoss:
|
||
|
this.fillCircle(context, 'rgb(0,0,0)', 0, 0, 0.07);
|
||
|
break;
|
||
|
}
|
||
|
context.restore();
|
||
|
}
|
||
|
|
||
|
context.restore();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
StationClock.prototype.getAnimationOffset = function(animationStep) {
|
||
|
switch (animationStep) {
|
||
|
case 3: return 0.2;
|
||
|
case 2: return -0.1;
|
||
|
case 1: return 0.05;
|
||
|
}
|
||
|
return 0;
|
||
|
};
|
||
|
|
||
|
StationClock.prototype.setShadow = function(context, color, offsetX, offsetY, blur) {
|
||
|
if (color) {
|
||
|
context.shadowColor = color;
|
||
|
context.shadowOffsetX = this.radius * offsetX;
|
||
|
context.shadowOffsetY = this.radius * offsetY;
|
||
|
context.shadowBlur = this.radius * blur;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
StationClock.prototype.fillCircle = function(context, color, x, y, radius) {
|
||
|
if (color) {
|
||
|
context.beginPath();
|
||
|
context.fillStyle = color;
|
||
|
context.arc(x * this.radius, y * this.radius, radius * this.radius, 0, 2 * Math.PI, true);
|
||
|
context.fill();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
StationClock.prototype.strokeCircle = function(context, color, x, y, radius, lineWidth) {
|
||
|
if (color) {
|
||
|
context.beginPath();
|
||
|
context.strokeStyle = color;
|
||
|
context.lineWidth = lineWidth * this.radius;
|
||
|
context.arc(x * this.radius, y * this.radius, radius * this.radius, 0, 2 * Math.PI, true);
|
||
|
context.stroke();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
StationClock.prototype.fillSquare = function(context, color, x, y, size) {
|
||
|
if (color) {
|
||
|
context.fillStyle = color;
|
||
|
context.fillRect((x - size / 2) * this.radius, (y -size / 2) * this.radius, size * this.radius, size * this.radius);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
StationClock.prototype.strokeSquare = function(context, color, x, y, size, lineWidth) {
|
||
|
if (color) {
|
||
|
context.strokeStyle = color;
|
||
|
context.lineWidth = lineWidth * this.radius;
|
||
|
context.strokeRect((x - size / 2) * this.radius, (y -size / 2) * this.radius, size * this.radius, size * this.radius);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
StationClock.prototype.strokeLine = function(context, color, x1, y1, x2, y2, width) {
|
||
|
if (color) {
|
||
|
context.beginPath();
|
||
|
context.strokeStyle = color;
|
||
|
context.moveTo(x1 * this.radius, y1 * this.radius);
|
||
|
context.lineTo(x2 * this.radius, y2 * this.radius);
|
||
|
context.lineWidth = width * this.radius;
|
||
|
context.stroke();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
StationClock.prototype.fillPolygon = function(context, color, x1, y1, x2, y2, x3, y3, x4, y4, x5, y5) {
|
||
|
if (color) {
|
||
|
context.beginPath();
|
||
|
context.fillStyle = color;
|
||
|
context.moveTo(x1 * this.radius, y1 * this.radius);
|
||
|
context.lineTo(x2 * this.radius, y2 * this.radius);
|
||
|
context.lineTo(x3 * this.radius, y3 * this.radius);
|
||
|
context.lineTo(x4 * this.radius, y4 * this.radius);
|
||
|
if ((x5 != undefined) && (y5 != undefined)) {
|
||
|
context.lineTo(x5 * this.radius, y5 * this.radius);
|
||
|
}
|
||
|
context.lineTo(x1 * this.radius, y1 * this.radius);
|
||
|
context.fill();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
StationClock.prototype.fillSymmetricPolygon = function(context, color, points) {
|
||
|
context.beginPath();
|
||
|
context.fillStyle = color;
|
||
|
context.moveTo(points[0][0] * this.radius, points[0][1] * this.radius);
|
||
|
for (var i = 1; i < points.length; i++) {
|
||
|
context.lineTo(points[i][0] * this.radius, points[i][1] * this.radius);
|
||
|
}
|
||
|
for (var i = points.length - 1; i >= 0; i--) {
|
||
|
context.lineTo(0 - points[i][0] * this.radius, points[i][1] * this.radius);
|
||
|
}
|
||
|
context.lineTo(points[0][0] * this.radius, points[0][1] * this.radius);
|
||
|
context.fill();
|
||
|
};
|
||
|
|
||
|
StationClock.prototype.strokeSymmetricPolygon = function(context, color, points, width) {
|
||
|
context.beginPath();
|
||
|
context.strokeStyle = color;
|
||
|
context.moveTo(points[0][0] * this.radius, points[0][1] * this.radius);
|
||
|
for (var i = 1; i < points.length; i++) {
|
||
|
context.lineTo(points[i][0] * this.radius, points[i][1] * this.radius);
|
||
|
}
|
||
|
for (var i = points.length - 1; i >= 0; i--) {
|
||
|
context.lineTo(0 - points[i][0] * this.radius, points[i][1] * this.radius);
|
||
|
}
|
||
|
context.lineTo(points[0][0] * this.radius, points[0][1] * this.radius);
|
||
|
context.lineWidth = width * this.radius;
|
||
|
context.stroke();
|
||
|
};
|
||
|
|
||
|
|