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OpenBoard/src/domain/UBGraphicsItemZLevelUndoCom...

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#include "UBGraphicsItemZLevelUndoCommand.h"
UBGraphicsItemZLevelUndoCommand::UBGraphicsItemZLevelUndoCommand(UBGraphicsScene *_scene, const QList<QGraphicsItem*>& _items, qreal _previousZLevel, UBZLayerController::moveDestination dest):UBUndoCommand(){
Q_ASSERT(_scene != NULL);
mpScene = _scene;
mItems = _items;
mPreviousZLevel = _previousZLevel;
mDest = dest;
mHack = false;
}
UBGraphicsItemZLevelUndoCommand::UBGraphicsItemZLevelUndoCommand(UBGraphicsScene *_scene, QGraphicsItem* _item, qreal _previousZLevel, UBZLayerController::moveDestination dest):UBUndoCommand(){
Q_ASSERT(_scene != NULL);
mpScene = _scene;
if(NULL != _item)
mItems.append(_item);
mPreviousZLevel = _previousZLevel;
mDest = dest;
mHack = false;
}
UBGraphicsItemZLevelUndoCommand::~UBGraphicsItemZLevelUndoCommand(){
}
void UBGraphicsItemZLevelUndoCommand::undo(){
if(!mpScene)
return;
foreach(QGraphicsItem* item, mItems){
if(mDest == UBZLayerController::down){
mpScene->changeZLevelTo(item, UBZLayerController::up);
}else if(mDest == UBZLayerController::up){
mpScene->changeZLevelTo(item, UBZLayerController::down);
}
updateLazyScene();
}
}
void UBGraphicsItemZLevelUndoCommand::redo(){
if(!mHack){
// Ugly! But pushing a new command to QUndoStack calls redo by itself.
mHack = true;
}else{
if(!mpScene)
return;
foreach(QGraphicsItem* item, mItems){
mpScene->changeZLevelTo(item, mDest);
updateLazyScene();
}
}
}
void UBGraphicsItemZLevelUndoCommand::updateLazyScene(){
mpScene->update(mpScene->sceneRect());
mpScene->updateSelectionFrame();
}