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OpenBoard/src/domain/UBGraphicsLineItem.cpp

192 lines
4.4 KiB

#include "UBGraphicsLineItem.h"
#include "frameworks/UBGeometryUtils.h"
#include "UBGraphicsScene.h"
#include "domain/UBGraphicsPolygonItem.h"
#include "domain/UBGraphicsStroke.h"
#include "core/memcheck.h"
#include <iostream>
UBGraphicsLineItem::UBGraphicsLineItem (QGraphicsItem * parent)
: QGraphicsLineItem(parent)
, mHasAlpha(false)
, mOriginalWidth(-1)
, mIsNominalLine(false)
, mStroke(0)
, mpGroup(NULL)
{
// NOOP
initialize();
}
UBGraphicsLineItem::UBGraphicsLineItem (const QLineF & line, QGraphicsItem * parent)
: QGraphicsLineItem(line, parent)
, mOriginalWidth(-1)
, mIsNominalLine(false)
, mStroke(0)
, mpGroup(NULL)
{
// NOOP
initialize();
}
UBGraphicsLineItem::UBGraphicsLineItem (const QLineF& pLine, qreal pWidth)
: QGraphicsLineItem(pLine)
, mOriginalLine(pLine)
, mOriginalWidth(pWidth)
, mIsNominalLine(true)
, mStroke(0)
, mpGroup(NULL)
{
// NOOP
initialize();
}
UBGraphicsLineItem::UBGraphicsLineItem (const QLineF& pLine, qreal pStartWidth, qreal pEndWidth)
: QGraphicsLineItem(pLine)
, mOriginalLine(pLine)
, mOriginalWidth(pEndWidth)
, mIsNominalLine(true)
, mStroke(0)
, mpGroup(NULL)
{
// NOOP
initialize();
}
void UBGraphicsLineItem::initialize()
{
setData(UBGraphicsItemData::itemLayerType, QVariant(itemLayerType::DrawingItem)); //Necessary to set if we want z value to be assigned correctly
setUuid(QUuid::createUuid());
}
void UBGraphicsLineItem::setUuid(const QUuid &pUuid)
{
UBItem::setUuid(pUuid);
setData(UBGraphicsItemData::ItemUuid, QVariant(pUuid)); //store item uuid inside the QGraphicsItem to fast operations with Items on the scene
}
void UBGraphicsLineItem::clearStroke()
{
if (mStroke!=NULL)
{
//mStroke->remove(this);
if (mStroke->polygons().empty())
delete mStroke;
mStroke = NULL;
}
}
UBGraphicsLineItem::~UBGraphicsLineItem()
{
//clearStroke();
}
void UBGraphicsLineItem::setStrokesGroup(UBGraphicsStrokesGroup *group)
{
mpGroup = group;
}
void UBGraphicsLineItem::setStroke(UBGraphicsStroke* stroke)
{
if (stroke) {
clearStroke();
mStroke = stroke;
//mStroke->addPolygon(this);
}
}
UBGraphicsStroke* UBGraphicsLineItem::stroke() const
{
return mStroke;
}
void UBGraphicsLineItem::setColor(const QColor& pColor)
{
QPen pen = QPen(pColor);
pen.setStyle(style());
if (style()==Qt::PenStyle::DotLine)
{
pen.setCapStyle(Qt::PenCapStyle::RoundCap);
}
pen.setWidth(mOriginalWidth);
QGraphicsLineItem::setPen(pen);
mHasAlpha = (pColor.alphaF() < 1.0);
}
QColor UBGraphicsLineItem::color() const
{
return QGraphicsLineItem::pen().color();
}
void UBGraphicsLineItem::setStyle(const Qt::PenStyle& style)
{
QPen pen = QPen(color());
pen.setStyle(style);
if (style==Qt::PenStyle::DotLine)
{
pen.setCapStyle(Qt::PenCapStyle::RoundCap);
}
pen.setWidth(mOriginalWidth);
QGraphicsLineItem::setPen(pen);
}
Qt::PenStyle UBGraphicsLineItem::style() const
{
return QGraphicsLineItem::pen().style();
}
UBItem* UBGraphicsLineItem::deepCopy() const
{
UBGraphicsLineItem* copy = new UBGraphicsLineItem(line());
copyItemParameters(copy);
return copy;
}
void UBGraphicsLineItem::copyItemParameters(UBItem *copy) const
{
UBGraphicsLineItem *cp = dynamic_cast<UBGraphicsLineItem*>(copy);
if (cp)
{
cp->mOriginalLine = this->mOriginalLine;
cp->mOriginalWidth = this->mOriginalWidth;
cp->mIsNominalLine = this->mIsNominalLine;
cp->setTransform(transform());
cp->setPen(this->pen());
cp->mHasAlpha = this->mHasAlpha;
cp->setColorOnDarkBackground(this->colorOnDarkBackground());
cp->setColorOnLightBackground(this->colorOnLightBackground());
cp->setZValue(this->zValue());
cp->setData(UBGraphicsItemData::ItemLayerType, this->data(UBGraphicsItemData::ItemLayerType));
}
}
void UBGraphicsLineItem::paint ( QPainter * painter, const QStyleOptionGraphicsItem * option, QWidget * widget)
{
if(mHasAlpha && scene() && scene()->isLightBackground())
painter->setCompositionMode(QPainter::CompositionMode_SourceOver);
painter->setRenderHints(QPainter::Antialiasing);
QGraphicsLineItem::paint(painter, option, widget);
}
UBGraphicsScene* UBGraphicsLineItem::scene()
{
return qobject_cast<UBGraphicsScene*>(QGraphicsLineItem::scene());
}