restore code for deleting unused stored objects

preferencesAboutTextFull
Claudio Valerio 11 years ago
parent 9793010df8
commit 059dd83bdc
  1. 103
      src/board/UBBoardController.cpp
  2. 2
      src/core/UBApplication.h
  3. 2
      src/domain/UBGraphicsItemUndoCommand.cpp

@ -1552,60 +1552,55 @@ void UBBoardController::moveSceneToIndex(int source, int target)
void UBBoardController::ClearUndoStack()
{
// The code has been removed because it leads to a strange error and because the final goal has never been
// reached on tests and sound a little bit strange.
// Strange error: item->scene() crashes the application because item doesn't implement scene() method. I'm
// not able to give all the steps to reproduce this error sistematically but is quite frequent (~ twice per utilisation hours)
// strange goal: if item is on the undocommand, the item->scene() is null and the item is not on the deleted scene item list then
// then it's deleted.
// QSet<QGraphicsItem*> uniqueItems;
// // go through all stack command
// for(int i = 0; i < UBApplication::undoStack->count(); i++)
// {
// UBAbstractUndoCommand *abstractCmd = (UBAbstractUndoCommand*)UBApplication::undoStack->command(i);
// if(abstractCmd->getType() != UBAbstractUndoCommand::undotype_GRAPHICITEM)
// continue;
// UBGraphicsItemUndoCommand *cmd = (UBGraphicsItemUndoCommand*)UBApplication::undoStack->command(i);
// // go through all added and removed objects, for create list of unique objects
// // grouped items will be deleted by groups, so we don't need do delete that items.
// QSetIterator<QGraphicsItem*> itAdded(cmd->GetAddedList());
// while (itAdded.hasNext())
// {
// QGraphicsItem* item = itAdded.next();
// if( !uniqueItems.contains(item) && !(item->parentItem() && UBGraphicsGroupContainerItem::Type == item->parentItem()->type()))
// uniqueItems.insert(item);
// }
// QSetIterator<QGraphicsItem*> itRemoved(cmd->GetRemovedList());
// while (itRemoved.hasNext())
// {
// QGraphicsItem* item = itRemoved.next();
// if( !uniqueItems.contains(item) && !(item->parentItem() && UBGraphicsGroupContainerItem::Type == item->parentItem()->type()))
// uniqueItems.insert(item);
// }
// }
// // go through all unique items, and check, ot on scene, or not.
// // if not on scene, than item can be deleted
// QSetIterator<QGraphicsItem*> itUniq(uniqueItems);
// while (itUniq.hasNext())
// {
// QGraphicsItem* item = itUniq.next();
// UBGraphicsScene *scene = NULL;
// if (item->scene()) {
// scene = dynamic_cast<UBGraphicsScene*>(item->scene());
// }
// if(!scene)
// {
// if (!mActiveScene->deleteItem(item))
// delete item;
// }
// }
QSet<QGraphicsItem*> uniqueItems;
// go through all stack command
for(int i = 0; i < UBApplication::undoStack->count(); i++)
{
UBAbstractUndoCommand *abstractCmd = (UBAbstractUndoCommand*)UBApplication::undoStack->command(i);
if(abstractCmd->getType() != UBAbstractUndoCommand::undotype_GRAPHICITEM)
continue;
UBGraphicsItemUndoCommand *cmd = (UBGraphicsItemUndoCommand*)UBApplication::undoStack->command(i);
// go through all added and removed objects, for create list of unique objects
// grouped items will be deleted by groups, so we don't need do delete that items.
QSetIterator<QGraphicsItem*> itAdded(cmd->GetAddedList());
while (itAdded.hasNext())
{
QGraphicsItem* item = itAdded.next();
if( !uniqueItems.contains(item) && !(item->parentItem() && UBGraphicsGroupContainerItem::Type == item->parentItem()->type()))
uniqueItems.insert(item);
}
QSetIterator<QGraphicsItem*> itRemoved(cmd->GetRemovedList());
while (itRemoved.hasNext())
{
QGraphicsItem* item = itRemoved.next();
if( !uniqueItems.contains(item) && !(item->parentItem() && UBGraphicsGroupContainerItem::Type == item->parentItem()->type()))
uniqueItems.insert(item);
}
}
// go through all unique items, and check, if they are on scene, or not.
// if not on scene, than item can be deleted
QSetIterator<QGraphicsItem*> itUniq(uniqueItems);
while (itUniq.hasNext())
{
QGraphicsItem* item = itUniq.next();
UBGraphicsScene *scene = NULL;
if (item->scene()) {
scene = dynamic_cast<UBGraphicsScene*>(item->scene());
}
if(!scene)
{
if (!mActiveScene->deleteItem(item)){
delete item;
item = 0;
}
}
}
// clear stack, and command list
UBApplication::undoStack->clear();

@ -47,7 +47,7 @@ class UBMainWindow;
class UBApplication : public QtSingleApplication
{
Q_OBJECT;
Q_OBJECT
public:

@ -221,7 +221,7 @@ void UBGraphicsItemUndoCommand::redo()
UBGraphicsPolygonItem *polygonItem = qgraphicsitem_cast<UBGraphicsPolygonItem*>(item);
if (polygonItem)
{
{
mScene->removeItem(polygonItem);
mScene->removeItemFromDeletion(polygonItem);
polygonItem->strokesGroup()->addToGroup(polygonItem);

Loading…
Cancel
Save