Merge branch 'feature_set-image-as-background' into 1.4-dev

This adds an option to the menu of an image's frame, to set the image as
background. Undo and redo functions were also implemented.

This also removes the display of the "properties" page in the library
pane when clicking on an application, interactivity or flash animation.
For now, it was kept for other items such as images and videos.
preferencesAboutTextFull
Craig Watson 7 years ago
commit 2429d6660f
  1. 1
      src/core/UB.h
  2. 31
      src/domain/UBGraphicsItemDelegate.cpp
  3. 2
      src/domain/UBGraphicsItemDelegate.h
  4. 19
      src/domain/UBGraphicsItemTransformUndoCommand.cpp
  5. 5
      src/domain/UBGraphicsItemTransformUndoCommand.h
  6. 2
      src/domain/UBGraphicsPixmapItem.cpp
  7. 15
      src/domain/UBGraphicsScene.cpp
  8. 1
      src/domain/UBGraphicsScene.h
  9. 2
      src/domain/UBGraphicsSvgItem.cpp
  10. 7
      src/gui/UBFeaturesWidget.cpp

@ -137,6 +137,7 @@ struct UBGraphicsItemData
//Duplicating delegate's functions to make possible working with pure QGraphicsItem
, ItemFlippable // (bool)
, ItemRotatable // (bool)
, ItemCanBeSetAsBackground
};
};

@ -596,6 +596,32 @@ void UBGraphicsItemDelegate::showHide(bool show)
emit showOnDisplayChanged(show);
}
/**
* @brief Set delegate as background for the scene, replacing any existing background.
*/
void UBGraphicsItemDelegate::setAsBackground()
{
UBGraphicsScene* scene = castUBGraphicsScene();
QGraphicsItem* item = delegated();
if (scene && item) {
startUndoStep();
item->resetTransform();
item->setPos(item->sceneBoundingRect().width()/-2., item->sceneBoundingRect().height()/-2.);
scene->setAsBackgroundObject(item);
UBGraphicsItemTransformUndoCommand *uc =
new UBGraphicsItemTransformUndoCommand(mDelegated,
mPreviousPosition,
mPreviousTransform,
mPreviousZValue,
mPreviousSize,
true);
UBApplication::undoStack->push(uc);
}
}
void UBGraphicsItemDelegate::gotoContentSource()
{
@ -681,6 +707,11 @@ void UBGraphicsItemDelegate::decorateMenu(QMenu* menu)
showIcon.addPixmap(QPixmap(":/images/eyeClosed.svg"), QIcon::Normal, QIcon::Off);
mShowOnDisplayAction->setIcon(showIcon);
if (delegated()->data(UBGraphicsItemData::ItemCanBeSetAsBackground).toBool()) {
mSetAsBackgroundAction = mMenu->addAction(tr("Set as background"), this, SLOT(setAsBackground()));
mSetAsBackgroundAction->setCheckable(false);
}
if (testUBFlags(GF_SHOW_CONTENT_SOURCE))
{
mGotoContentSourceAction = menu->addAction(tr("Go to Content Source"), this, SLOT(gotoContentSource()));

@ -343,6 +343,7 @@ class UBGraphicsItemDelegate : public QObject
QAction* mLockAction;
QAction* mShowOnDisplayAction;
QAction* mSetAsBackgroundAction;
QAction* mGotoContentSourceAction;
UBGraphicsDelegateFrame* mFrame;
@ -354,6 +355,7 @@ class UBGraphicsItemDelegate : public QObject
UBGraphicsToolBarItem* mToolBarItem;
protected slots:
virtual void setAsBackground();
virtual void gotoContentSource();
private:

@ -30,12 +30,14 @@
#include "UBGraphicsItemTransformUndoCommand.h"
#include "UBResizableGraphicsItem.h"
#include "domain/UBItem.h"
#include "domain/UBGraphicsScene.h"
#include "core/memcheck.h"
UBGraphicsItemTransformUndoCommand::UBGraphicsItemTransformUndoCommand(QGraphicsItem* pItem,
const QPointF& prevPos, const QTransform& prevTransform, const qreal& prevZValue,
const QSizeF& prevSize):UBUndoCommand()
const QSizeF& prevSize, bool setToBackground)
: UBUndoCommand()
{
mItem = pItem;
mPreviousTransform = prevTransform;
@ -52,6 +54,8 @@ UBGraphicsItemTransformUndoCommand::UBGraphicsItemTransformUndoCommand(QGraphics
if (resizableItem)
mCurrentSize = resizableItem->size();
mSetToBackground = setToBackground;
}
UBGraphicsItemTransformUndoCommand::~UBGraphicsItemTransformUndoCommand()
@ -61,6 +65,13 @@ UBGraphicsItemTransformUndoCommand::~UBGraphicsItemTransformUndoCommand()
void UBGraphicsItemTransformUndoCommand::undo()
{
if (mSetToBackground) {
UBGraphicsScene* scene = dynamic_cast<UBGraphicsScene*>(mItem->scene());
if (scene && scene->isBackgroundObject(mItem)) {
scene->unsetBackgroundObject();
}
}
mItem->setPos(mPreviousPosition);
mItem->setTransform(mPreviousTransform);
mItem->setZValue(mPreviousZValue);
@ -73,6 +84,12 @@ void UBGraphicsItemTransformUndoCommand::undo()
void UBGraphicsItemTransformUndoCommand::redo()
{
if (mSetToBackground) {
UBGraphicsScene* scene = dynamic_cast<UBGraphicsScene*>(mItem->scene());
if (scene)
scene->setAsBackgroundObject(mItem);
}
mItem->setPos(mCurrentPosition);
mItem->setTransform(mCurrentTransform);
mItem->setZValue(mCurrentZValue);

@ -42,7 +42,8 @@ class UBGraphicsItemTransformUndoCommand : public UBUndoCommand
const QPointF& prevPos,
const QTransform& prevTransform,
const qreal& prevZValue,
const QSizeF& prevSize = QSizeF());
const QSizeF& prevSize = QSizeF(),
bool setToBackground = false);
virtual ~UBGraphicsItemTransformUndoCommand();
virtual int getType() const { return UBUndoType::undotype_GRAPHICITEMTRANSFORM; }
@ -63,6 +64,8 @@ class UBGraphicsItemTransformUndoCommand : public UBUndoCommand
qreal mPreviousZValue;
qreal mCurrentZValue;
bool mSetToBackground;
};
#endif /* UBGRAPHICSITEMTRANSFORMUNDOCOMMAND_H_ */

@ -61,6 +61,8 @@ UBGraphicsPixmapItem::UBGraphicsPixmapItem(QGraphicsItem* parent)
setData(UBGraphicsItemData::itemLayerType, QVariant(itemLayerType::ObjectItem)); //Necessary to set if we want z value to be assigned correctly
setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
setData(UBGraphicsItemData::ItemCanBeSetAsBackground, true);
setUuid(QUuid::createUuid()); //more logical solution is in creating uuid for element in element's constructor
}

@ -1983,6 +1983,21 @@ QGraphicsItem* UBGraphicsScene::setAsBackgroundObject(QGraphicsItem* item, bool
return item;
}
void UBGraphicsScene::unsetBackgroundObject()
{
if (!mBackgroundObject)
return;
mBackgroundObject->setFlag(QGraphicsItem::ItemIsSelectable, true);
mBackgroundObject->setFlag(QGraphicsItem::ItemIsMovable, true);
mBackgroundObject->setAcceptedMouseButtons(Qt::LeftButton);
// Item zLayer and Layer Type should be set by the caller of this function, as
// it may depend on the object type, where it was before, etc.
mBackgroundObject = 0;
}
QRectF UBGraphicsScene::normalizedSceneRect(qreal ratio)
{

@ -174,6 +174,7 @@ class UBGraphicsScene: public UBCoreGraphicsScene, public UBItem
void addGroup(UBGraphicsGroupContainerItem *groupItem);
QGraphicsItem* setAsBackgroundObject(QGraphicsItem* item, bool pAdaptTransformation = false, bool expand = false);
void unsetBackgroundObject();
QGraphicsItem* backgroundObject() const
{

@ -87,6 +87,8 @@ void UBGraphicsSvgItem::init()
setData(UBGraphicsItemData::itemLayerType, QVariant(itemLayerType::ObjectItem)); //Necessary to set if we want z value to be assigned correctly
setData(UBGraphicsItemData::ItemCanBeSetAsBackground, true);
setUuid(QUuid::createUuid());
}

@ -174,7 +174,12 @@ void UBFeaturesWidget::currentSelected(const QModelIndex &current)
// } else if (feature.getType() == FEATURE_SEARCH) {
// centralWidget->showElement(feature, UBFeaturesCentralWidget::FeaturesWebView);
} else {
}
// Don't show the properties page for interactivities, applications and animations
else if (feature.getType() != FEATURE_INTERACTIVE
&& feature.getType() != FEATURE_INTERNAL
&& feature.getType() != FEATURE_FLASH)
{
centralWidget->showElement(feature, UBFeaturesCentralWidget::FeaturePropertiesList);
mActionBar->setCurrentState( IN_PROPERTIES );
}

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