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@ -188,7 +188,7 @@ QPolygonF UBGeometryUtils::arcToPolygon(const QLineF& startRadius, qreal spanAng |
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qreal radiusLength = startRadius.length(); |
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qreal angle = 2 * asin(width / (2 * radiusLength)) * 180 / PI; |
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bool overlap = abs(spanAngleInDegrees) > 360 - angle; |
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bool overlap = qAbs(spanAngleInDegrees) > 360 - angle; |
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if (overlap) |
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spanAngleInDegrees = spanAngleInDegrees < 0 ? -360 : 360; |
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