From b3ca430c4a5f8644915cb16757ed255bebe5b8e5 Mon Sep 17 00:00:00 2001 From: Claudio Valerio Date: Thu, 8 Aug 2013 14:13:12 +0200 Subject: [PATCH] redo problem fixed. Issue 83 --- src/domain/UBGraphicsItemUndoCommand.cpp | 3 +-- src/domain/UBGraphicsItemUndoCommand.h | 2 +- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/src/domain/UBGraphicsItemUndoCommand.cpp b/src/domain/UBGraphicsItemUndoCommand.cpp index 3d134bce..b047d6a5 100644 --- a/src/domain/UBGraphicsItemUndoCommand.cpp +++ b/src/domain/UBGraphicsItemUndoCommand.cpp @@ -157,7 +157,7 @@ void UBGraphicsItemUndoCommand::undo() } -/*void UBGraphicsItemUndoCommand::redo() +void UBGraphicsItemUndoCommand::redo() { // the Undo framework calls a redo while appending the undo command. // as we have already plotted the elements, we do not want to do it twice @@ -236,4 +236,3 @@ void UBGraphicsItemUndoCommand::undo() mFirstRedo = false; } } -*/ diff --git a/src/domain/UBGraphicsItemUndoCommand.h b/src/domain/UBGraphicsItemUndoCommand.h index 5b6f881b..86cde9aa 100644 --- a/src/domain/UBGraphicsItemUndoCommand.h +++ b/src/domain/UBGraphicsItemUndoCommand.h @@ -52,7 +52,7 @@ class UBGraphicsItemUndoCommand : public UBUndoCommand protected: virtual void undo(); - //virtual void redo(); + virtual void redo(); private: UBGraphicsScene* mScene;