Adapted the ruler to the strokes as objects

preferencesAboutTextFull
shibakaneki 12 years ago
parent 6ab23ce43a
commit bc875a6672
  1. 9
      src/domain/UBGraphicsPolygonItem.cpp
  2. 1
      src/domain/UBGraphicsPolygonItem.h
  3. 67
      src/domain/UBGraphicsScene.cpp
  4. 13
      src/tools/UBGraphicsRuler.cpp

@ -176,7 +176,6 @@ UBGraphicsPolygonItem* UBGraphicsPolygonItem::deepCopy(const QPolygonF& pol) con
void UBGraphicsPolygonItem::paint ( QPainter * painter, const QStyleOptionGraphicsItem * option, QWidget * widget)
{
if(mHasAlpha && scene() && scene()->isLightBackground())
{
painter->setCompositionMode(QPainter::CompositionMode_Darken);
@ -190,11 +189,3 @@ UBGraphicsScene* UBGraphicsPolygonItem::scene()
{
return qobject_cast<UBGraphicsScene*>(QGraphicsPolygonItem::scene());
}

@ -116,7 +116,6 @@ class UBGraphicsPolygonItem : public QGraphicsPolygonItem, public UBItem
protected:
void paint ( QPainter * painter, const QStyleOptionGraphicsItem * option, QWidget * widget);
private:
void clearStroke();

@ -364,7 +364,7 @@ bool UBGraphicsScene::inputDevicePress(const QPointF& scenePos, const qreal& pre
mRemovedItems.clear();
if (UBDrawingController::drawingController()->mActiveRuler)
{
{
UBDrawingController::drawingController()->mActiveRuler->StartLine(scenePos, width);
}
else
@ -432,40 +432,37 @@ bool UBGraphicsScene::inputDeviceMove(const QPointF& scenePos, const qreal& pres
width /= UBApplication::boardController->systemScaleFactor();
width /= UBApplication::boardController->currentZoom();
if (dc->mActiveRuler)
{
dc->mActiveRuler->DrawLine(position, width);
}
else
{
if (currentTool == UBStylusTool::Line)
{
if(NULL != mpLastPolygon && NULL != mCurrentStroke && mAddedItems.size() > 0){
UBCoreGraphicsScene::removeItemFromDeletion(mpLastPolygon);
mAddedItems.remove(mpLastPolygon);
mCurrentStroke->remove(mpLastPolygon);
removeItem(mpLastPolygon);
mPreviousPolygonItems.removeAll(mpLastPolygon);
}
if (currentTool == UBStylusTool::Line || dc->mActiveRuler)
{
if(NULL != mpLastPolygon && NULL != mCurrentStroke && mAddedItems.size() > 0){
UBCoreGraphicsScene::removeItemFromDeletion(mpLastPolygon);
mAddedItems.remove(mpLastPolygon);
mCurrentStroke->remove(mpLastPolygon);
removeItem(mpLastPolygon);
mPreviousPolygonItems.removeAll(mpLastPolygon);
}
// ------------------------------------------------------------------------
// Here we wanna make sure that the Line will 'grip' at i*45, i*90 degrees
// ------------------------------------------------------------------------
QLineF radius(mPreviousPoint, position);
qreal angle = radius.angle();
angle = qRound(angle / 45) * 45;
qreal radiusLength = radius.length();
QPointF newPosition(
mPreviousPoint.x() + radiusLength * cos((angle * PI) / 180),
mPreviousPoint.y() - radiusLength * sin((angle * PI) / 180));
QLineF chord(position, newPosition);
if (chord.length() < qMin((int)16, (int)(radiusLength / 20)))
position = newPosition;
}
// ------------------------------------------------------------------------
// Here we wanna make sure that the Line will 'grip' at i*45, i*90 degrees
// ------------------------------------------------------------------------
QLineF radius(mPreviousPoint, position);
qreal angle = radius.angle();
angle = qRound(angle / 45) * 45;
qreal radiusLength = radius.length();
QPointF newPosition(
mPreviousPoint.x() + radiusLength * cos((angle * PI) / 180),
mPreviousPoint.y() - radiusLength * sin((angle * PI) / 180));
QLineF chord(position, newPosition);
if (chord.length() < qMin((int)16, (int)(radiusLength / 20)))
position = newPosition;
}
if(dc->mActiveRuler){
dc->mActiveRuler->DrawLine(position, width);
}else{
drawLineTo(position, width, UBDrawingController::drawingController()->stylusTool() == UBStylusTool::Line);
}
}
}
else if (currentTool == UBStylusTool::Eraser)
{
@ -675,14 +672,14 @@ void UBGraphicsScene::drawLineTo(const QPointF &pEndPoint, const qreal &pWidth,
mpLastPolygon = polygonItem;
mAddedItems.insert(polygonItem);
// Here we add the item to the scene
addItem(polygonItem);
if (mCurrentStroke)
{
polygonItem->setStroke(mCurrentStroke);
}
// Here we add the item to the scene
addItem(polygonItem);
mPreviousPolygonItems.append(polygonItem);
if (!bLineStyle)

@ -103,6 +103,7 @@ void UBGraphicsRuler::paint(QPainter *painter, const QStyleOptionGraphicsItem *s
painter->setPen(drawColor());
painter->setRenderHint(QPainter::Antialiasing, true);
painter->drawRoundedRect(rect(), sRoundingRadius, sRoundingRadius);
fillBackground(painter);
paintGraduations(painter);
@ -452,8 +453,8 @@ void UBGraphicsRuler::StartLine(const QPointF& scenePos, qreal width)
itemPos.setY(y);
itemPos = mapToScene(itemPos);
scene()->moveTo(itemPos);
scene()->drawLineTo(itemPos, width, true);
scene()->moveTo(itemPos);
scene()->drawLineTo(itemPos, width, true);
}
void UBGraphicsRuler::DrawLine(const QPointF& scenePos, qreal width)
@ -478,9 +479,11 @@ void UBGraphicsRuler::DrawLine(const QPointF& scenePos, qreal width)
itemPos = mapToScene(itemPos);
// We have to use "pointed" line for marker tool
scene()->drawLineTo(itemPos, width,
UBDrawingController::drawingController()->stylusTool() != UBStylusTool::Marker);
scene()->drawLineTo(itemPos, width, UBDrawingController::drawingController()->stylusTool() != UBStylusTool::Marker);
}
void UBGraphicsRuler::EndLine()
{}
{
// We never come to this place
scene()->inputDeviceRelease();
}

Loading…
Cancel
Save