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@ -364,7 +364,7 @@ bool UBGraphicsScene::inputDevicePress(const QPointF& scenePos, const qreal& pre |
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mRemovedItems.clear(); |
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if (UBDrawingController::drawingController()->mActiveRuler) |
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{ |
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{ |
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UBDrawingController::drawingController()->mActiveRuler->StartLine(scenePos, width); |
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} |
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else |
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@ -432,40 +432,37 @@ bool UBGraphicsScene::inputDeviceMove(const QPointF& scenePos, const qreal& pres |
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width /= UBApplication::boardController->systemScaleFactor(); |
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width /= UBApplication::boardController->currentZoom(); |
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if (dc->mActiveRuler) |
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{ |
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dc->mActiveRuler->DrawLine(position, width); |
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} |
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else |
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{ |
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if (currentTool == UBStylusTool::Line) |
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{ |
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if(NULL != mpLastPolygon && NULL != mCurrentStroke && mAddedItems.size() > 0){ |
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UBCoreGraphicsScene::removeItemFromDeletion(mpLastPolygon); |
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mAddedItems.remove(mpLastPolygon); |
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mCurrentStroke->remove(mpLastPolygon); |
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removeItem(mpLastPolygon); |
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mPreviousPolygonItems.removeAll(mpLastPolygon); |
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} |
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if (currentTool == UBStylusTool::Line || dc->mActiveRuler) |
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{ |
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if(NULL != mpLastPolygon && NULL != mCurrentStroke && mAddedItems.size() > 0){ |
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UBCoreGraphicsScene::removeItemFromDeletion(mpLastPolygon); |
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mAddedItems.remove(mpLastPolygon); |
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mCurrentStroke->remove(mpLastPolygon); |
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removeItem(mpLastPolygon); |
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mPreviousPolygonItems.removeAll(mpLastPolygon); |
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} |
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// ------------------------------------------------------------------------
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// Here we wanna make sure that the Line will 'grip' at i*45, i*90 degrees
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// ------------------------------------------------------------------------
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QLineF radius(mPreviousPoint, position); |
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qreal angle = radius.angle(); |
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angle = qRound(angle / 45) * 45; |
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qreal radiusLength = radius.length(); |
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QPointF newPosition( |
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mPreviousPoint.x() + radiusLength * cos((angle * PI) / 180), |
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mPreviousPoint.y() - radiusLength * sin((angle * PI) / 180)); |
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QLineF chord(position, newPosition); |
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if (chord.length() < qMin((int)16, (int)(radiusLength / 20))) |
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position = newPosition; |
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} |
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// ------------------------------------------------------------------------
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// Here we wanna make sure that the Line will 'grip' at i*45, i*90 degrees
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// ------------------------------------------------------------------------
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QLineF radius(mPreviousPoint, position); |
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qreal angle = radius.angle(); |
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angle = qRound(angle / 45) * 45; |
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qreal radiusLength = radius.length(); |
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QPointF newPosition( |
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mPreviousPoint.x() + radiusLength * cos((angle * PI) / 180), |
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mPreviousPoint.y() - radiusLength * sin((angle * PI) / 180)); |
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QLineF chord(position, newPosition); |
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if (chord.length() < qMin((int)16, (int)(radiusLength / 20))) |
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position = newPosition; |
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} |
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if(dc->mActiveRuler){ |
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dc->mActiveRuler->DrawLine(position, width); |
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}else{ |
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drawLineTo(position, width, UBDrawingController::drawingController()->stylusTool() == UBStylusTool::Line); |
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} |
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} |
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} |
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else if (currentTool == UBStylusTool::Eraser) |
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{ |
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@ -675,14 +672,14 @@ void UBGraphicsScene::drawLineTo(const QPointF &pEndPoint, const qreal &pWidth, |
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mpLastPolygon = polygonItem; |
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mAddedItems.insert(polygonItem); |
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// Here we add the item to the scene
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addItem(polygonItem); |
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if (mCurrentStroke) |
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{ |
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polygonItem->setStroke(mCurrentStroke); |
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} |
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// Here we add the item to the scene
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addItem(polygonItem); |
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mPreviousPolygonItems.append(polygonItem); |
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if (!bLineStyle) |
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