Added "preview" dotted circle around eraser tool

preferencesAboutTextFull
Craig Watson 8 years ago
parent 871e7535e9
commit c65457e962
  1. 7
      src/board/UBBoardView.cpp
  2. 27
      src/domain/UBGraphicsScene.cpp
  3. 3
      src/domain/UBGraphicsScene.h
  4. 2
      src/gui/UBResources.cpp

@ -1691,9 +1691,14 @@ void UBBoardView::setToolCursor (int tool)
controlViewport->setCursor (UBResources::resources ()->penCursor);
break;
case UBStylusTool::Eraser:
{
controlViewport->setCursor (UBResources::resources ()->eraserCursor);
scene()->hideEraser();
UBStylusTool::Enum currentTool = (UBStylusTool::Enum)UBDrawingController::drawingController()->stylusTool();
if (currentTool != UBStylusTool::Eraser)
// Avoid hiding the eraser after a click with the eraser
scene()->hideEraser();
break;
}
case UBStylusTool::Marker:
controlViewport->setCursor (UBResources::resources ()->markerCursor);
break;

@ -424,7 +424,7 @@ bool UBGraphicsScene::inputDevicePress(const QPointF& scenePos, const qreal& pre
eraserWidth /= UBApplication::boardController->currentZoom();
eraseLineTo(scenePos, eraserWidth);
drawEraser(scenePos, true);
drawEraser(scenePos, mInputDeviceIsPressed);
accepted = true;
}
@ -453,7 +453,7 @@ bool UBGraphicsScene::inputDeviceMove(const QPointF& scenePos, const qreal& pres
if (currentTool == UBStylusTool::Eraser)
{
drawEraser(position);
drawEraser(position, mInputDeviceIsPressed);
accepted = true;
}
@ -541,6 +541,12 @@ bool UBGraphicsScene::inputDeviceRelease()
accepted = true;
}
UBStylusTool::Enum currentTool = (UBStylusTool::Enum)UBDrawingController::drawingController()->stylusTool();
if (currentTool == UBStylusTool::Eraser)
redrawEraser(false);
UBDrawingController *dc = UBDrawingController::drawingController();
if (dc->isDrawingTool() || mDrawWithCompass)
@ -624,7 +630,7 @@ bool UBGraphicsScene::inputDeviceRelease()
return accepted;
}
void UBGraphicsScene::drawEraser(const QPointF &pPoint, bool isFirstDraw)
void UBGraphicsScene::drawEraser(const QPointF &pPoint, bool pressed)
{
qreal eraserWidth = UBSettings::settings()->currentEraserWidth();
eraserWidth /= UBApplication::boardController->systemScaleFactor();
@ -635,10 +641,19 @@ void UBGraphicsScene::drawEraser(const QPointF &pPoint, bool isFirstDraw)
// TODO UB 4.x optimize - no need to do that every time we move it
if (mEraser) {
mEraser->setRect(QRectF(pPoint.x() - eraserRadius, pPoint.y() - eraserRadius, eraserWidth, eraserWidth));
redrawEraser(pressed);
}
}
if(isFirstDraw) {
mEraser->show();
}
void UBGraphicsScene::redrawEraser(bool pressed)
{
if (mEraser) {
if(pressed)
mEraser->setPen(QPen(Qt::SolidLine));
else
mEraser->setPen(QPen(Qt::DotLine));
mEraser->show();
}
}

@ -359,7 +359,8 @@ public slots:
void initPolygonItem(UBGraphicsPolygonItem*);
void drawEraser(const QPointF& pEndPoint, bool isFirstDraw = false);
void drawEraser(const QPointF& pEndPoint, bool pressed = true);
void redrawEraser(bool pressed);
void drawPointer(const QPointF& pEndPoint, bool isFirstDraw = false);
void DisposeMagnifierQWidgets();

@ -65,7 +65,7 @@ void UBResources::init()
{
// Cursors
penCursor = QCursor(Qt::CrossCursor);
eraserCursor = QCursor(QPixmap(":/images/cursors/eraser.png"), 21, 21);
eraserCursor = QCursor(QPixmap(":/images/cursors/eraser.png"), 5, 25);
markerCursor = QCursor(QPixmap(":/images/cursors/marker.png"), 3, 30);
pointerCursor = QCursor(QPixmap(":/images/cursors/laser.png"), 2, 1);
handCursor = QCursor(Qt::OpenHandCursor);

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