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@ -775,7 +775,9 @@ void UBGraphicsScene::eraseLineTo(const QPointF &pEndPoint, const qreal &pWidth) |
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QList<QGraphicsItem*> collidItems = items(eraserBoundingRect, Qt::IntersectsItemBoundingRect); |
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QList<UBGraphicsPolygonItem*> intersectedItems; |
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QList<QPolygonF> intersectedPolygons; |
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QList<QList<QPolygonF>> intersectedPolygons; |
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//qDebug() << "Start, eraser is " << eraserPath;
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#pragma omp parallel for |
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for(int i=0; i<collidItems.size(); i++) |
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@ -786,22 +788,26 @@ void UBGraphicsScene::eraseLineTo(const QPointF &pEndPoint, const qreal &pWidth) |
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QPainterPath itemPainterPath; |
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itemPainterPath.addPolygon(pi->sceneTransform().map(pi->polygon())); |
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if (eraserPath.contains(itemPainterPath)) |
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{ |
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#pragma omp critical |
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{ |
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//qDebug() << itemPainterPath << " - delete!";
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// Compele remove item
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intersectedItems << pi; |
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intersectedPolygons << QPolygonF(); |
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intersectedPolygons << QList<QPolygonF>(); |
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} |
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} |
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else if (eraserPath.intersects(itemPainterPath)) |
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{
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QPainterPath newPath = itemPainterPath.subtracted(eraserPath); |
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#pragma omp critical |
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{ |
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//qDebug() << itemPainterPath << " - modify to - " << newPath;
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intersectedItems << pi; |
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intersectedPolygons << newPath.simplified().toFillPolygon(pi->sceneTransform().inverted()); |
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intersectedPolygons << newPath.simplified().toFillPolygons(pi->sceneTransform().inverted()); |
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} |
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} |
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} |
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@ -814,7 +820,23 @@ void UBGraphicsScene::eraseLineTo(const QPointF &pEndPoint, const qreal &pWidth) |
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} |
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else |
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{ |
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intersectedItems[i]->setPolygon(intersectedPolygons[i]); |
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UBGraphicsPolygonItem *pi = intersectedItems[i]; |
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for(int j = 0; j < intersectedPolygons[i].size(); j++) |
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{ |
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QPolygonF p = intersectedPolygons[i][j]; |
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if (j==0) |
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pi->setPolygon(intersectedPolygons[i][j]); |
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else |
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{ |
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UBGraphicsPolygonItem* polygonItem = new UBGraphicsPolygonItem(intersectedPolygons[i][j], pi->parentItem()); |
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pi->copyItemParameters(polygonItem); |
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polygonItem->setStroke(pi->stroke()); |
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polygonItem->setStrokesGroup(pi->strokesGroup()); |
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pi->strokesGroup()->addToGroup(polygonItem); |
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} |
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} |
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} |
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} |
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