- UBGraphicsScene calls UBGraphicsStroke::addPoint, which returns a list
of points that can be drawn. It may be none (e.g we discard very small
segments), one (if we do no interpolation) or several.
- Added a UBInterpolator base, abstract class. Various interpolation
methods can be added easily.
- Current methods: Basic spline (custom), Catmull-Rom spline (based on
alglib), and Bézier
- Added a setting to toggle interpolation. Added this to the UI as well
Caused problems e.g with podcast mode, where if the control and display
views were swapped in the preferences, the wrong screen would be recorded
when switching to desktop mode during recording of the podcast.
This happened even if only one screen was plugged in, so a black screen
was recorded in that case (at least on OS X 10.10)
- Qt plugins and libraries (and associated files) bundled only if necessary
- Dependencies corrected (for Ubuntu 14.04 and 16.04, at least),
mostly manually for now
- run.sh sets Qt plugin path environment variable (=> qt.conf
no longer needed; removed)
- Separated building and packaging
- OpenBoard is now installed in /opt/openboard instead of
/usr/local/OpenBoard-$VERSION/
- Placed a shortcut to run.sh in /usr/bin (so it can be executed with
the `openboard` command)
- Corrected .deb control files to avoid warnings e.g when installing via
software center on Ubuntu
- Added xdg bindings so that .ubz files are recognized and opened
automatically with OpenBoard
- Moved the release scripts into their own folder to clean up the
repository root a bit
(Merge branch 'new-release-script-linux' into dev)
- Fixed permissions of qt libs and plugins
- Added some missing plugins (and maybe a couple too many)
- Dependency list is built automatically, while excluding qt libs
I can't get the mobile site to display correctly; the position of the
contents moves around depending on the widget's position on the board.
Switched back to the desktop site because it's not worth spending days
on this.
(widgets' size and position weren't necessarily calculated based on
their current screen, but on the entire desktop geometry)
This also fixes the skewing observed during podcast recording