On OS X, making annotations in desktop mode then switching to board
mode and back could cause shadows to be drawn around every stroke, and
these persisted after erasing the strokes (though they did disappear
upon switching to board mode and back again).
Caused problems e.g with podcast mode, where if the control and display
views were swapped in the preferences, the wrong screen would be recorded
when switching to desktop mode during recording of the podcast.
This happened even if only one screen was plugged in, so a black screen
was recorded in that case (at least on OS X 10.10)
The project didn't compile on Windows.. list of modifications:
- Added essential changes that hadn't been committed / pushed (Qt4->Qt5
changes; other misc. changes by Abdel)
- Temporarily disabled podcasts, as the modules don't compile with Qt5.2/
5.5
Currently, the application compiles on Windows, with MSVC2010 32-bit
Due to QWidget::showFullScreen having side-effects on OSX (setting the
dock and menubar to autohide, making it impossible to then set them as
hidden), the calls to that method were replaced with
UBPlatformUtils::showFullScreen(QWidget *). This function then calls
QWidget::showMaximized() on OSX, or QWidget::showFullScreen() on Linux
and Windows.
It is currently still impossible to switch smoothly between showing or
hiding the dock on OSX; current behaviour is to hide it all the time,
even in desktop mode.
Application compiles and runs, with some caveats. Full list of changes:
- minor changes related to Qt4->Qt5 API differences
- Replaced calls to Carbon framework by Cocoa
- Removed registering of AE event handler. Seems to be done
automatically in Qt5.
- temporarily removed Podcast functionality, pending (presumably)
complete re-write due to Quicktime being obsolete in newer OS X
versions.
- Created OBCocoa namespace, and associated files src/core/OBCocoa.h/.mm, to
handle OS X - specific system calls. Currently used only by
UBApplication, but can in the future provide a useful interface between
the cocoa framework and OB, to avoid having too much OSX-specific code
in various files