This was observed in some cases on low-resolution screens, at least on
Linux and Windows.
The previously hardcoded value for the width of the text items' titlebar
(consisting of the buttons for formatting text) was replaced by a
method calculating its width (which varies based on screen resolution).
The same font, in the same point size, can be displayed differently
depending on platform (this is a Qt limitation). This can lead to text
items being the wrong size when importing a document created on a
different computer.
As a workaround, when saving a text item to SVG, the size of 1pt in
pixels is calculated and saved. Upon loading, this value is calculated
again and, if it is different from the saved value, the text item is
scaled accordingly.
Thus, any document created from this version onward will have
correctly-scaled text boxes. If an old document (not containing a
pixel-per-point attribute for text items) is loaded, the scene is marked
as modified to make sure that all text items are then saved with the
pixels-per-point value (even if the document is not edited). This allows
old documents to be "fixed" by simply opening them once from a new
version of OpenBoard.
save text item font size in pixels, and scale it on load
fixed loading of text item pixel height
Save and load pixels-per-point rather than text pixel height
Upon loading a text item from SVG, make sure that it will be saved with a pixel-per-point value
Simply added copying of zValue to the deep copy functions. As tested on
OSX, this does pose any problems when duplicating an item on-page (i.e
generating a new item with a zValue equal to its original).
Now coping creates a full copy of already created item. Copy has it's own content (like video, audio or folder) and stores original item properties (like locked, pos, size, freezed e.t.c.).