/* * Copyright (C) 2015-2022 Département de l'Instruction Publique (DIP-SEM) * * Copyright (C) 2013 Open Education Foundation * * Copyright (C) 2010-2013 Groupement d'Intérêt Public pour * l'Education Numérique en Afrique (GIP ENA) * * This file is part of OpenBoard. * * OpenBoard is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License, * with a specific linking exception for the OpenSSL project's * "OpenSSL" library (or with modified versions of it that use the * same license as the "OpenSSL" library). * * OpenBoard is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenBoard. If not, see . */ #ifndef UBGRAPHICSTRIANGLE_H_ #define UBGRAPHICSTRIANGLE_H_ #include #include #include #include #include "core/UB.h" #include "domain/UBItem.h" #include "tools/UBAbstractDrawRuler.h" class UBGraphicsScene; class UBItem; class UBGraphicsTriangle : public UBAbstractDrawRuler, public QGraphicsPolygonItem, public UBItem { Q_OBJECT public: UBGraphicsTriangle(); virtual ~UBGraphicsTriangle(); enum { Type = UBGraphicsItemType::TriangleItemType }; virtual int type() const { return Type; } virtual UBItem* deepCopy(void) const; virtual void copyItemParameters(UBItem *copy) const; virtual void StartLine(const QPointF& scenePos, qreal width); virtual void DrawLine(const QPointF& position, qreal width); virtual void EndLine(); enum UBGraphicsTriangleOrientation { BottomLeft = 0, BottomRight, TopLeft, TopRight }; static UBGraphicsTriangleOrientation orientationFromStr(QStringRef& str) { if (str == "BottomLeft") return BottomLeft; if (str == "BottomRight") return BottomRight; if (str == "TopLeft") return TopLeft; if (str == "TopRight") return TopRight; return sDefaultOrientation; } static QString orientationToStr(UBGraphicsTriangleOrientation orientation) { QString result; if (orientation == 0) result = "BottomLeft"; else if (orientation == 1) result = "BottomRight"; else if (orientation == 2) result = "TopLeft"; else if (orientation == 3) result = "TopRight"; return result; } void setRect(const QRectF &rect, UBGraphicsTriangleOrientation orientation) { //qDebug() << "setRect"<<"rect = "<