#include "UBIdleTimer.h" #include #include #include #include #include "UBApplication.h" #include "UBApplicationController.h" #include "board/UBBoardController.h" #include "board/UBBoardView.h" UBIdleTimer::UBIdleTimer(QObject *parent) : QObject(parent) , mCursorIsHidden(false) { startTimer(100); } UBIdleTimer::~UBIdleTimer() { // NOOP } bool UBIdleTimer::eventFilter(QObject *obj, QEvent *event) { // if the event is an input event (mouse / tablet / keyboard) if (dynamic_cast(event)) { mLastInputEventTime = QDateTime::currentDateTime(); if (mCursorIsHidden) { QApplication::restoreOverrideCursor(); mCursorIsHidden = false; } } return QObject::eventFilter(obj, event); } void UBIdleTimer::timerEvent(QTimerEvent *event) { Q_UNUSED(event); bool hasWaitCuror = (UBApplication::overrideCursor() && (UBApplication::overrideCursor()->shape() == Qt::WaitCursor)); if (!mCursorIsHidden && (mLastInputEventTime.secsTo(QDateTime::currentDateTime()) >= 2) && UBApplication::boardController && UBApplication::boardController->controlView() && UBApplication::boardController->controlView()->hasFocus() && !hasWaitCuror) { QApplication::setOverrideCursor(QCursor(Qt::BlankCursor)); mCursorIsHidden = true; } }