/* * UBPageSizeUndoCommand.cpp * * Created on: Jul 17, 2009 * Author: Patrick */ #include "UBPageSizeUndoCommand.h" #include #include "core/UBApplication.h" #include "board/UBBoardController.h" #include "UBGraphicsScene.h" UBPageSizeUndoCommand::UBPageSizeUndoCommand(UBGraphicsScene* pScene, const QSize& previousSize, const QSize& newSize) : mScene(pScene) , mPreviousSize(previousSize) , mNewSize(newSize) { mFirstRedo = true; } UBPageSizeUndoCommand::~UBPageSizeUndoCommand() { //NOOP } void UBPageSizeUndoCommand::undo() { if (!mScene){ return; } UBApplication::boardController->setPageSize(mPreviousSize); // force refresh, QT is a bit lazy and take a lot of time (nb item ^2 ?) to trigger repaint mScene->update(mScene->sceneRect()); } void UBPageSizeUndoCommand::redo() { // the Undo framework calls a redo while appending the undo command. // as we have already plotted the elements, we do not want to do it twice if (!mFirstRedo) { if (!mScene){ return; } UBApplication::boardController->setPageSize(mNewSize); // force refresh, QT is a bit lazy and take a lot of time (nb item ^2) to trigger repaint mScene->update(mScene->sceneRect()); } else { mFirstRedo = false; } }