#include #include #include "UBFloatingPalette.h" #include "frameworks/UBPlatformUtils.h" #include "core/UBSettings.h" UBFloatingPalette::UBFloatingPalette(Qt::Corner position, QWidget *parent) : QWidget(parent, parent ? Qt::Widget : Qt::Tool | (Qt::FramelessWindowHint | Qt::WindowStaysOnTopHint | Qt::X11BypassWindowManagerHint)) , mIsMoving(false) , mCustomPosition(false) , mCanBeMinimized(false) , mMinimizedLocation(eMinimizedLocation_None) , mDefaultPosition(position) { setCursor(Qt::ArrowCursor); if (parent) { setAttribute(Qt::WA_NoMousePropagation); } else { // standalone window // !!!! Should be included into Windows after QT recompilation #ifndef Q_WS_WIN setAttribute(Qt::WA_TranslucentBackground); setAttribute(Qt::WA_MacAlwaysShowToolWindow); #endif #ifdef Q_WS_MAC setAttribute(Qt::WA_MacNonActivatingToolWindow); setAttribute(Qt::WA_MacNoShadow); #endif } mBackgroundBrush = QBrush(UBSettings::paletteColor); mbGrip = true; } void UBFloatingPalette::setBackgroundBrush(const QBrush& brush) { if (mBackgroundBrush != brush) { mBackgroundBrush = brush; update(); } } void UBFloatingPalette::setCustomPosition(bool pFlag) { mCustomPosition = pFlag; if (pFlag) removeAllAssociatedPalette(); } int UBFloatingPalette::radius() { return 10; } int UBFloatingPalette::border() { return 0; } void UBFloatingPalette::enterEvent(QEvent *event) { Q_UNUSED(event); emit mouseEntered(); } void UBFloatingPalette::mousePressEvent(QMouseEvent *event) { if (event->button() == Qt::LeftButton) { mIsMoving = true; mDragPosition = event->globalPos() - frameGeometry().topLeft(); event->accept(); } else { QWidget::mousePressEvent(event); } } void UBFloatingPalette::mouseMoveEvent(QMouseEvent *event) { if (mIsMoving) { moveInsideParent(event->globalPos() - mDragPosition); event->accept(); } else { QWidget::mouseMoveEvent(event); } } void UBFloatingPalette::mouseReleaseEvent(QMouseEvent *event) { if (mIsMoving) { mIsMoving = false; setCustomPosition(true); event->accept(); } else { QWidget::mouseReleaseEvent(event); } } void UBFloatingPalette::moveInsideParent(const QPoint &position) { QWidget *parent = parentWidget(); if (parent) { int margin = UBSettings::boardMargin - border(); qreal newX = qMax(margin, qMin(parent->width() - width() - margin, position.x())); qreal newY = qMax(margin, qMin(parent->height() - height() - margin, position.y())); if (!mCustomPosition && !mIsMoving) { if (mDefaultPosition == Qt::TopLeftCorner || mDefaultPosition == Qt::BottomLeftCorner) { newX = margin; } else { newX = qMax(margin, parent->width() - width() - margin); } } move(newX, newY); minimizePalette(QPoint(newX, newY)); } else { move(position); } } void UBFloatingPalette::addAssociatedPalette(UBFloatingPalette* pOtherPalette) { mAssociatedPalette.append(pOtherPalette); } void UBFloatingPalette::removeAssociatedPalette(UBFloatingPalette* pOtherPalette) { mAssociatedPalette.removeOne(pOtherPalette); } QSize UBFloatingPalette::preferredSize() { QSize palettePreferredSize = sizeHint(); if (palettePreferredSize.width() == 0) { palettePreferredSize = childrenRect().size(); } return palettePreferredSize; } void UBFloatingPalette::adjustSizeAndPosition(bool pUp) { QSize newPreferredSize = preferredSize(); foreach (UBFloatingPalette* palette, mAssociatedPalette) { QSize palettePreferredSize = palette->preferredSize(); newPreferredSize.setWidth(newPreferredSize.expandedTo(palettePreferredSize).width()); } QSize previousSize = size(); int biggerHeight = preferredSize().height() - previousSize.height(); if ((pUp && (biggerHeight > 0)) || (!pUp && (biggerHeight < 0))) { move(pos().x(), pos().y() - biggerHeight); } if (newPreferredSize != size()) { resize(newPreferredSize); moveInsideParent(pos()); foreach(UBFloatingPalette* palette, mAssociatedPalette) { palette->move(pos().x(), palette->pos().y()); palette->resize(newPreferredSize.width(), palette->size().height()); } } } void UBFloatingPalette::removeAllAssociatedPalette() { foreach (UBFloatingPalette* palette, mAssociatedPalette) { palette->removeAssociatedPalette(this); removeAssociatedPalette(palette); } } void UBFloatingPalette::showEvent(QShowEvent *) { moveInsideParent(pos()); } void UBFloatingPalette::paintEvent(QPaintEvent *) { QPainter painter(this); painter.setRenderHint(QPainter::Antialiasing); painter.setPen(Qt::NoPen); painter.setBrush(mBackgroundBrush); if(mbGrip) { painter.setBrush(QBrush(QColor(170, 170 ,170))); QPainterPath borderPath; borderPath.addRoundedRect(0, 0, width(), height(), radius(), radius()); borderPath.addRoundedRect(border(), border(), width() - 2 * border(), height() - 2 * border(), radius(), radius()); painter.drawPath(borderPath); painter.setBrush(mBackgroundBrush); painter.drawRoundedRect(border(), border(), width() - 2 * border(), height() - 2 * border(), radius(), radius()); } else { painter.drawRoundedRect(border(), border(), width() - 2 * border(), height() - 2 * border(), radius(), radius()); } } int UBFloatingPalette::gripSize() { return 5; } void UBFloatingPalette::minimizePalette(const QPoint& pos) { if(!mCanBeMinimized) { // If this floating palette cannot be minimized, we exit this method. return; } QSize parentSize = parentWidget()->size(); if(mMinimizedLocation == eMinimizedLocation_None) { // Verify if we have to minimize this palette if(pos.x() == 5) { mMinimizedLocation = eMinimizedLocation_Left; } // else if(pos.y() == 5) // { // mMinimizedLocation = eMinimizedLocation_Top; // } else if(pos.x() == parentSize.width() - width() - 5) { mMinimizedLocation = eMinimizedLocation_Right; } // else if(pos.y() == parentSize.height() - height() - 5) // { // mMinimizedLocation = eMinimizedLocation_Bottom; // } // Minimize the Palette if(mMinimizedLocation != eMinimizedLocation_None) { emit minimizeStart(mMinimizedLocation); } } else { // Restore the palette if(pos.x() > 5 && pos.y() > 5 && pos.x() < parentSize.width() - width() - 5 && pos.y() < parentSize.height() - height() - 5) { mMinimizedLocation = eMinimizedLocation_None; emit maximizeStart(); } } } void UBFloatingPalette::setMinimizePermission(bool permission) { mCanBeMinimized = permission; }