/* * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef UBGRAPHICSTRIANGLE_H_ #define UBGRAPHICSTRIANGLE_H_ #include #include #include #include "core/UB.h" #include "domain/UBItem.h" #include "tools/UBAbstractDrawRuler.h" class UBGraphicsScene; class UBItem; class UBGraphicsTriangle : public UBAbstractDrawRuler, public QGraphicsPolygonItem, public UBItem { Q_OBJECT public: UBGraphicsTriangle(); virtual ~UBGraphicsTriangle(); enum { Type = UBGraphicsItemType::TriangleItemType }; virtual int type() const { return Type; } virtual UBItem* deepCopy(void) const; virtual void StartLine(const QPointF& scenePos, qreal width); virtual void DrawLine(const QPointF& position, qreal width); virtual void EndLine(); enum UBGraphicsTriangleOrientation { BottomLeft = 0, BottomRight, TopLeft, TopRight }; static UBGraphicsTriangleOrientation orientationFromStr(QStringRef& str) { if (str == "BottomLeft") return BottomLeft; if (str == "BottomRight") return BottomRight; if (str == "TopLeft") return TopLeft; if (str == "TopRight") return TopRight; return sDefaultOrientation; } static QString orientationToStr(UBGraphicsTriangleOrientation orientation) { QString result; if (orientation == 0) result = "BottomLeft"; else if (orientation == 1) result = "BottomRight"; else if (orientation == 2) result = "TopLeft"; else if (orientation == 3) result = "TopRight"; return result; } void setRect(const QRectF &rect, UBGraphicsTriangleOrientation orientation) { setRect(rect.x(), rect.y(), rect.width(), rect.height(), orientation); } void setRect(qreal x, qreal y, qreal w, qreal h, UBGraphicsTriangleOrientation orientation); void setOrientation(UBGraphicsTriangleOrientation orientation); UBGraphicsTriangleOrientation getOrientation() const {return mOrientation;} QRectF rect() const {return boundingRect();} UBGraphicsScene* scene() const; protected: void updateResizeCursor(); virtual void paint (QPainter *painter, const QStyleOptionGraphicsItem *styleOption, QWidget *widget); virtual QPainterPath shape() const; virtual void rotateAroundCenter(qreal angle); virtual QPointF rotationCenter() const; virtual QRectF closeButtonRect() const; QPolygonF resize1Polygon() const; QPolygonF resize2Polygon() const; QRectF hFlipRect() const; QRectF vFlipRect() const; QRectF rotateRect() const; QCursor resizeCursor1() const; QCursor resizeCursor2() const; QCursor flipCursor() const; virtual void mousePressEvent(QGraphicsSceneMouseEvent *event); virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event); virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *event); virtual void hoverEnterEvent(QGraphicsSceneHoverEvent *event); virtual void hoverLeaveEvent(QGraphicsSceneHoverEvent *event); virtual void hoverMoveEvent(QGraphicsSceneHoverEvent *event); private: QCursor mResizeCursor1; QCursor mResizeCursor2; QTransform calculateRotationTransform(); qreal angle; void rotateAroundCenter(QTransform& transform, QPointF center); bool mResizing1; bool mResizing2; bool mRotating; QRect lastRect; QPoint lastPos; QGraphicsSvgItem* mHFlipSvgItem; QGraphicsSvgItem* mVFlipSvgItem; QGraphicsSvgItem* mRotateSvgItem; static const QRect sDefaultRect; static const UBGraphicsTriangleOrientation sDefaultOrientation; void paintGraduations(QPainter *painter); UBGraphicsTriangleOrientation mOrientation; QPointF A1, B1, C1, A2, B2, C2; // coordinates of points in ext and int triangles qreal C; qreal W1, H1; // Neccessary for filling QPointF CC; // Hyp. fillining gradient - top point void calculatePoints(const QRectF& rect); static const int d = 70; // width of triangle border static const int sArrowLength = 30; static const int sMinWidth = 380; static const int sMinHeight = 200; }; #endif /* UBGRAPHICSTRIANGLE_H_ */