/* * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef UBITEM_H #define UBITEM_H #include class UBGraphicsScene; class UBItem { protected: UBItem(); public: virtual ~UBItem(); enum RenderingQuality { RenderingQualityNormal = 0, RenderingQualityHigh }; virtual QUuid uuid() const { return mUuid; } virtual void setUuid(const QUuid& pUuid) { mUuid = pUuid; } virtual RenderingQuality renderingQuality() const { return mRenderingQuality; } virtual void setRenderingQuality(RenderingQuality pRenderingQuality) { mRenderingQuality = pRenderingQuality; } virtual UBItem* deepCopy() const = 0; virtual UBGraphicsScene* scene() // TODO UB 4.x should be pure virtual ... { return 0; } virtual QUrl sourceUrl() const { return mSourceUrl; } virtual void setSourceUrl(const QUrl& pSourceUrl) { mSourceUrl = pSourceUrl; } protected: QUuid mUuid; RenderingQuality mRenderingQuality; QUrl mSourceUrl; }; class UBGraphicsItem { protected: UBGraphicsItem() { // NOOP } virtual ~UBGraphicsItem() { // NOOP } public: virtual void remove() = 0; }; #endif // UBITEM_H