#include "UBDesktopMarkerPalette.h" #include "core/UBApplication.h" #include "board/UBBoardController.h" #include "board/UBDrawingController.h" #include "gui/UBMainWindow.h" #include "gui/UBToolbarButtonGroup.h" UBDesktopMarkerPalette::UBDesktopMarkerPalette(QWidget *parent) : UBPropertyPalette(Qt::Horizontal, parent) { // Setup color choice widget QList colorActions; colorActions.append(UBApplication::mainWindow->actionColor0); colorActions.append(UBApplication::mainWindow->actionColor1); colorActions.append(UBApplication::mainWindow->actionColor2); colorActions.append(UBApplication::mainWindow->actionColor3); UBToolbarButtonGroup *colorChoice = new UBToolbarButtonGroup(UBApplication::mainWindow->boardToolBar, colorActions); colorChoice->displayText(false); //connect(colorChoice, SIGNAL(activated(int)), this, SLOT(UBApplication::boardController->setColorIndex(int))); connect(UBDrawingController::drawingController(), SIGNAL(colorIndexChanged(int)), colorChoice, SLOT(setCurrentIndex(int))); connect(UBDrawingController::drawingController(), SIGNAL(colorIndexChanged(int)), this, SLOT(close())); connect(UBDrawingController::drawingController(), SIGNAL(colorPaletteChanged()), colorChoice, SLOT(colorPaletteChanged())); connect(UBDrawingController::drawingController(), SIGNAL(colorPaletteChanged()), this, SLOT(close())); layout()->addWidget(colorChoice); // Setup line width choice widget QList lineWidthActions; lineWidthActions.append(UBApplication::mainWindow->actionLineSmall); lineWidthActions.append(UBApplication::mainWindow->actionLineMedium); lineWidthActions.append(UBApplication::mainWindow->actionLineLarge); UBToolbarButtonGroup *lineWidthChoice = new UBToolbarButtonGroup(UBApplication::mainWindow->boardToolBar, lineWidthActions); lineWidthChoice->displayText(false); connect(lineWidthChoice, SIGNAL(activated(int)), UBDrawingController::drawingController(), SLOT(setLineWidthIndex(int))); connect(lineWidthChoice, SIGNAL(activated(int)), this, SLOT(close())); connect(UBDrawingController::drawingController(), SIGNAL(lineWidthIndexChanged(int)), lineWidthChoice, SLOT(setCurrentIndex(int))); connect(UBDrawingController::drawingController(), SIGNAL(lineWidthIndexChanged(int)), this, SLOT(close())); layout()->addWidget(lineWidthChoice); }