#ifndef UBFLOATINGPALLETTE_H_ #define UBFLOATINGPALLETTE_H_ #include #include typedef enum { eMinimizedLocation_None, eMinimizedLocation_Left, eMinimizedLocation_Top, eMinimizedLocation_Right, eMinimizedLocation_Bottom }eMinimizedLocation; class UBFloatingPalette : public QWidget { Q_OBJECT public: UBFloatingPalette(Qt::Corner = Qt::TopLeftCorner, QWidget *parent = 0); virtual void mouseMoveEvent(QMouseEvent *event); virtual void mousePressEvent(QMouseEvent *event); virtual void mouseReleaseEvent(QMouseEvent *event); /** * Add another floating palette to the associated palette. All associated palettes will have the same width * that is calculated as the minimum width of all associated palettes. */ void addAssociatedPalette(UBFloatingPalette* pOtherPalette); void removeAssociatedPalette(UBFloatingPalette* pOtherPalette); virtual void adjustSizeAndPosition(bool pUp = true); void setCustomPosition(bool pFlag); QSize preferredSize(); void setBackgroundBrush(const QBrush& brush); void setMinimizePermission(bool permission); protected: virtual void enterEvent(QEvent *event); virtual void showEvent(QShowEvent *event); virtual void paintEvent(QPaintEvent *event); virtual int radius(); virtual int border(); virtual int gripSize(); QBrush mBackgroundBrush; bool mbGrip; static const int sLayoutContentMargin = 12; static const int sLayoutSpacing = 15; void moveInsideParent(const QPoint &position); bool mCustomPosition; bool mIsMoving; private: void removeAllAssociatedPalette(); void minimizePalette(const QPoint& pos); QList mAssociatedPalette; QPoint mDragPosition; bool mCanBeMinimized; eMinimizedLocation mMinimizedLocation; Qt::Corner mDefaultPosition; signals: void mouseEntered(); void minimizeStart(eMinimizedLocation location); void maximizeStart(); void maximized(); }; #endif /* UBFLOATINGPALLETTE_H_ */