/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "UBGraphicsItemUndoCommand.h"
#include
#include "UBGraphicsScene.h"
#include "core/memcheck.h"
UBGraphicsItemUndoCommand::UBGraphicsItemUndoCommand(UBGraphicsScene* pScene, const QSet& pRemovedItems,
const QSet& pAddedItems)
: mScene(pScene)
, mRemovedItems(pRemovedItems - pAddedItems)
, mAddedItems(pAddedItems - pRemovedItems)
{
mFirstRedo = true;
}
UBGraphicsItemUndoCommand::UBGraphicsItemUndoCommand(UBGraphicsScene* pScene, QGraphicsItem* pRemovedItem,
QGraphicsItem* pAddedItem) :
mScene(pScene)
{
if (pRemovedItem)
mRemovedItems.insert(pRemovedItem);
if (pAddedItem)
mAddedItems.insert(pAddedItem);
mFirstRedo = true;
}
UBGraphicsItemUndoCommand::~UBGraphicsItemUndoCommand()
{
//NOOP
}
void UBGraphicsItemUndoCommand::undo()
{
if (!mScene){
return;
}
QSetIterator itAdded(mAddedItems);
while (itAdded.hasNext())
{
QGraphicsItem* item = itAdded.next();
item->setSelected(false);
mScene->removeItem(item);
}
QSetIterator itRemoved(mRemovedItems);
while (itRemoved.hasNext())
{
mScene->addItem(itRemoved.next());
}
// force refresh, QT is a bit lazy and take a lot of time (nb item ^2 ?) to trigger repaint
mScene->update(mScene->sceneRect());
}
void UBGraphicsItemUndoCommand::redo()
{
// the Undo framework calls a redo while appending the undo command.
// as we have already plotted the elements, we do not want to do it twice
if (!mFirstRedo)
{
if (!mScene){
return;
}
QSetIterator itRemoved(mRemovedItems);
while (itRemoved.hasNext())
{
QGraphicsItem* item = itRemoved.next();
item->setSelected(false);
mScene->removeItem(item);
}
QSetIterator itAdded(mAddedItems);
while (itAdded.hasNext())
{
mScene->addItem(itAdded.next());
}
// force refresh, QT is a bit lazy and take a lot of time (nb item ^2) to trigger repaint
mScene->update(mScene->sceneRect());
}
else
{
mFirstRedo = false;
}
}