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OpenBoard/src/frameworks/UBGeometryUtils.cpp

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/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "UBGeometryUtils.h"
#include "core/memcheck.h"
const double PI = 4.0 * atan(1.0);
UBGeometryUtils::UBGeometryUtils()
{
// NOOP
}
UBGeometryUtils::~UBGeometryUtils()
{
// NOOP
}
QPolygonF UBGeometryUtils::lineToPolygon(const QLineF& pLine, const qreal& pWidth)
{
qreal x1 = pLine.x1();
qreal y1 = pLine.y1();
qreal x2 = pLine.x2();
qreal y2 = pLine.y2();
qreal alpha = (90.0 - pLine.angle()) * PI / 180.0;
qreal hypothenuse = pWidth / 2;
// TODO UB 4.x PERF cache sin/cos table
qreal opposite = sin(alpha) * hypothenuse;
qreal adjacent = cos(alpha) * hypothenuse;
QPointF p1a(x1 - adjacent, y1 - opposite);
QPointF p1b(x1 + adjacent, y1 + opposite);
QPointF p2a(x2 - adjacent, y2 - opposite);
QPointF p2b(x2 + adjacent, y2 + opposite);
QPainterPath painterPath;
painterPath.moveTo(p1a);
painterPath.lineTo(p2a);
painterPath.arcTo(x2 - hypothenuse, y2 - hypothenuse, pWidth, pWidth, (90.0 + pLine.angle()), -180.0);
//painterPath.lineTo(p2b);
painterPath.lineTo(p1b);
painterPath.arcTo(x1 - hypothenuse, y1 - hypothenuse, pWidth, pWidth, -1 * (90.0 - pLine.angle()), -180.0);
painterPath.closeSubpath();
return painterPath.toFillPolygon();
}
QPolygonF UBGeometryUtils::lineToPolygon(const QPointF& pStart, const QPointF& pEnd,
const qreal& pStartWidth, const qreal& pEndWidth)
{
qreal x1 = pStart.x();
qreal y1 = pStart.y();
qreal x2 = pEnd.x();
qreal y2 = pEnd.y();
QLineF line(pStart, pEnd);
qreal alpha = (90.0 - line.angle()) * PI / 180.0;
qreal hypothenuseStart = pStartWidth / 2;
qreal hypothenuseEnd = pEndWidth / 2;
qreal sinAlpha = sin(alpha);
qreal cosAlpha = cos(alpha);
// TODO UB 4.x PERF cache sin/cos table
qreal oppositeStart = sinAlpha * hypothenuseStart;
qreal adjacentStart = cosAlpha * hypothenuseStart;
QPointF p1a(x1 - adjacentStart, y1 - oppositeStart);
QPointF p1b(x1 + adjacentStart, y1 + oppositeStart);
qreal oppositeEnd = sinAlpha * hypothenuseEnd;
qreal adjacentEnd = cosAlpha * hypothenuseEnd;
QPointF p2a(x2 - adjacentEnd, y2 - oppositeEnd);
QPainterPath painterPath;
painterPath.moveTo(p1a);
painterPath.lineTo(p2a);
painterPath.arcTo(x2 - hypothenuseEnd, y2 - hypothenuseEnd, pEndWidth, pEndWidth, (90.0 + line.angle()), -180.0);
painterPath.lineTo(p1b);
painterPath.arcTo(x1 - hypothenuseStart, y1 - hypothenuseStart, pStartWidth, pStartWidth, -1 * (90.0 - line.angle()), -180.0);
painterPath.closeSubpath();
return painterPath.toFillPolygon();
}
QPolygonF UBGeometryUtils::arcToPolygon(const QLineF& startRadius, qreal spanAngleInDegrees, qreal width)
{
qreal startAngleInDegrees = - startRadius.angle();
if (startAngleInDegrees > 180)
startAngleInDegrees -= 360;
else if (startAngleInDegrees < -180)
startAngleInDegrees += 360;
qreal radiusLength = startRadius.length();
qreal angle = 2 * asin(width / (2 * radiusLength)) * 180 / PI;
bool overlap = abs(spanAngleInDegrees) > 360 - angle;
if (overlap)
spanAngleInDegrees = spanAngleInDegrees < 0 ? -360 : 360;
qreal endAngleInDegrees = startAngleInDegrees + spanAngleInDegrees;
qreal innerRadius = radiusLength - width / 2;
QRectF innerSquare(
startRadius.p1().x() - innerRadius,
startRadius.p1().y() - innerRadius,
2 * innerRadius,
2 * innerRadius);
qreal outerRadius = radiusLength + width / 2;
QRectF outerSquare(
startRadius.p1().x() - outerRadius,
startRadius.p1().y() - outerRadius,
2 * outerRadius,
2 * outerRadius);
QRectF startSquare(
startRadius.p2().x() - width / 2,
startRadius.p2().y() - width / 2,
width,
width);
QRectF endSquare(
startRadius.p1().x() + radiusLength * cos(endAngleInDegrees * PI / 180.0) - width / 2,
startRadius.p1().y() + radiusLength * sin(endAngleInDegrees * PI / 180.0) - width / 2,
width,
width);
QPainterPath painterPath(
QPointF(
startRadius.p1().x() + innerRadius * cos(startAngleInDegrees * PI / 180.0),
startRadius.p1().y() + innerRadius * sin(startAngleInDegrees * PI / 180.0)));
startAngleInDegrees = - startAngleInDegrees;
endAngleInDegrees = - endAngleInDegrees;
spanAngleInDegrees = - spanAngleInDegrees;
if (overlap)
{
painterPath.addEllipse(outerSquare);
QPainterPath innerPainterPath;
innerPainterPath.addEllipse(innerSquare);
painterPath = painterPath.subtracted(innerPainterPath);
}
else
{
painterPath.arcTo(innerSquare, startAngleInDegrees, spanAngleInDegrees);
painterPath.arcTo(endSquare, 180.0 + endAngleInDegrees, spanAngleInDegrees > 0 ? -180.0 : 180.0);
painterPath.arcTo(outerSquare, endAngleInDegrees, - spanAngleInDegrees);
painterPath.arcTo(startSquare, startAngleInDegrees, spanAngleInDegrees > 0 ? -180.0 : 180.0);
painterPath.closeSubpath();
}
return painterPath.toFillPolygon();
}
QPointF UBGeometryUtils::pointConstrainedInRect(QPointF point, QRectF rect)
{
return QPointF(qMax(rect.x(), qMin(rect.x() + rect.width(), point.x())), qMax(rect.y(), qMin(rect.y() + rect.height(), point.y())));
}
QPoint UBGeometryUtils::pointConstrainedInRect(QPoint point, QRect rect)
{
return QPoint(qMax(rect.x(), qMin(rect.x() + rect.width(), point.x())), qMax(rect.y(), qMin(rect.y() + rect.height(), point.y())));
}
QRectF UBGeometryUtils::lineToInnerRect(const QLineF& pLine, const qreal& pWidth)
{
qreal centerX = (pLine.x1() + pLine.x2()) / 2;
qreal centerY = (pLine.y1() + pLine.y2()) / 2;
qreal side = sqrt((pWidth * pWidth) / 2);
qreal halfSide = side / 2;
return QRectF(centerX - halfSide, centerY - halfSide, side, side);
}
QVector<QPointF> UBGeometryUtils::crashPointList(const QVector<QPointF> points)
{
QVector<QPointF> result(points);
int position = 1;
while(position < result.size())
{
if (result.at(position) == result.at(position - 1))
{
result.remove(position);
}
else
{
++position;
}
}
return result;
}