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OpenBoard/src/domain/UBGraphicsSvgItem.cpp

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5.5 KiB

/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "UBGraphicsSvgItem.h"
#include <QtGui>
#include "UBGraphicsScene.h"
#include "UBGraphicsItemDelegate.h"
#include "UBGraphicsPixmapItem.h"
#include "core/memcheck.h"
UBGraphicsSvgItem::UBGraphicsSvgItem(const QString& pFilePath, QGraphicsItem* parent)
: QGraphicsSvgItem(pFilePath, parent)
{
init();
QFile f(pFilePath);
if (f.open(QIODevice::ReadOnly))
{
mFileData = f.readAll();
f.close();
}
}
UBGraphicsSvgItem::UBGraphicsSvgItem(const QByteArray& pFileData, QGraphicsItem* parent)
: QGraphicsSvgItem(parent)
{
init();
QSvgRenderer* renderer = new QSvgRenderer(pFileData, this);
setSharedRenderer(renderer);
mFileData = pFileData;
}
void UBGraphicsSvgItem::init()
{
setData(UBGraphicsItemData::ItemLayerType, UBItemLayerType::Object);
setDelegate(new UBGraphicsItemDelegate(this, 0, true, true, false));
Delegate()->init();
Delegate()->setFlippable(true);
Delegate()->setRotatable(true);
setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
setCacheMode(QGraphicsItem::DeviceCoordinateCache);
setMaximumCacheSize(boundingRect().size().toSize() * UB_MAX_ZOOM);
setData(UBGraphicsItemData::itemLayerType, QVariant(itemLayerType::ObjectItem)); //Necessary to set if we want z value to be assigned correctly
setUuid(QUuid::createUuid());
}
UBGraphicsSvgItem::~UBGraphicsSvgItem()
{
}
QByteArray UBGraphicsSvgItem::fileData() const
{
return mFileData;
}
QVariant UBGraphicsSvgItem::itemChange(GraphicsItemChange change, const QVariant &value)
{
QVariant newValue = Delegate()->itemChange(change, value);
return QGraphicsSvgItem::itemChange(change, newValue);
}
void UBGraphicsSvgItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (Delegate()->mousePressEvent(event))
{
//NOOP
}
else
{
QGraphicsSvgItem::mousePressEvent(event);
}
}
void UBGraphicsSvgItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if (Delegate()->mouseMoveEvent(event))
{
// NOOP;
}
else
{
QGraphicsSvgItem::mouseMoveEvent(event);
}
}
void UBGraphicsSvgItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
Delegate()->mouseReleaseEvent(event);
QGraphicsSvgItem::mouseReleaseEvent(event);
}
void UBGraphicsSvgItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
// Never draw the rubber band, we draw our custom selection with the DelegateFrame
QStyleOptionGraphicsItem styleOption = QStyleOptionGraphicsItem(*option);
styleOption.state &= ~QStyle::State_Selected;
QGraphicsSvgItem::paint(painter, &styleOption, widget);
}
UBItem* UBGraphicsSvgItem::deepCopy() const
{
UBGraphicsSvgItem* copy = new UBGraphicsSvgItem(this->fileData());
copy->setUuid(this->uuid()); // this is OK for now as long as Widgets are imutable
copyItemParameters(copy);
// TODO UB 4.7... complete all members ?
return copy;
}
void UBGraphicsSvgItem::copyItemParameters(UBItem *copy) const
{
UBGraphicsSvgItem *cp = dynamic_cast<UBGraphicsSvgItem*>(copy);
if (cp)
{
cp->setPos(this->pos());
cp->setTransform(this->transform());
cp->setFlag(QGraphicsItem::ItemIsMovable, true);
cp->setFlag(QGraphicsItem::ItemIsSelectable, true);
cp->setData(UBGraphicsItemData::ItemLayerType, this->data(UBGraphicsItemData::ItemLayerType));
cp->setData(UBGraphicsItemData::ItemLocked, this->data(UBGraphicsItemData::ItemLocked));
cp->setSourceUrl(this->sourceUrl());
}
}
void UBGraphicsSvgItem::setRenderingQuality(RenderingQuality pRenderingQuality)
{
UBItem::setRenderingQuality(pRenderingQuality);
if (pRenderingQuality == RenderingQualityHigh)
{
setCacheMode(QGraphicsItem::NoCache);
}
else
{
setCacheMode(QGraphicsItem::DeviceCoordinateCache);
}
}
UBGraphicsScene* UBGraphicsSvgItem::scene()
{
return qobject_cast<UBGraphicsScene*>(QGraphicsItem::scene());
}
UBGraphicsPixmapItem* UBGraphicsSvgItem::toPixmapItem() const
{
QImage image(renderer()->viewBox().size(), QImage::Format_ARGB32);
QPainter painter(&image);
renderer()->render(&painter);
UBGraphicsPixmapItem *pixmapItem = new UBGraphicsPixmapItem();
pixmapItem->setPixmap(QPixmap::fromImage(image));
pixmapItem->setPos(this->pos());
pixmapItem->setTransform(this->transform());
pixmapItem->setFlag(QGraphicsItem::ItemIsMovable, true);
pixmapItem->setFlag(QGraphicsItem::ItemIsSelectable, true);
pixmapItem->setData(UBGraphicsItemData::ItemLayerType, this->data(UBGraphicsItemData::ItemLayerType));
return pixmapItem;
}
void UBGraphicsSvgItem::setUuid(const QUuid &pUuid)
{
UBItem::setUuid(pUuid);
setData(UBGraphicsItemData::ItemUuid, QVariant(pUuid)); //store item uuid inside the QGraphicsItem to fast operations with Items on the scene
}