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OpenBoard/thirdparty/xpdf/3.02/include/xpdf/OutputDev.h

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//========================================================================
//
// OutputDev.h
//
// Copyright 1996-2003 Glyph & Cog, LLC
//
//========================================================================
#ifndef OUTPUTDEV_H
#define OUTPUTDEV_H
#include <aconf.h>
#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif
#include "gtypes.h"
#include "CharTypes.h"
class GString;
class Gfx;
class GfxState;
struct GfxColor;
class GfxColorSpace;
class GfxImageColorMap;
class GfxFunctionShading;
class GfxAxialShading;
class GfxRadialShading;
class Stream;
class Links;
class Link;
class Catalog;
class Page;
class Function;
//------------------------------------------------------------------------
// OutputDev
//------------------------------------------------------------------------
class OutputDev {
public:
// Constructor.
OutputDev() {}
// Destructor.
virtual ~OutputDev() {}
//----- get info about output device
// Does this device use upside-down coordinates?
// (Upside-down means (0,0) is the top left corner of the page.)
virtual GBool upsideDown() = 0;
// Does this device use drawChar() or drawString()?
virtual GBool useDrawChar() = 0;
// Does this device use tilingPatternFill()? If this returns false,
// tiling pattern fills will be reduced to a series of other drawing
// operations.
virtual GBool useTilingPatternFill() { return gFalse; }
// Does this device use functionShadedFill(), axialShadedFill(), and
// radialShadedFill()? If this returns false, these shaded fills
// will be reduced to a series of other drawing operations.
virtual GBool useShadedFills() { return gFalse; }
// Does this device use drawForm()? If this returns false,
// form-type XObjects will be interpreted (i.e., unrolled).
virtual GBool useDrawForm() { return gFalse; }
// Does this device use beginType3Char/endType3Char? Otherwise,
// text in Type 3 fonts will be drawn with drawChar/drawString.
virtual GBool interpretType3Chars() = 0;
// Does this device need non-text content?
virtual GBool needNonText() { return gTrue; }
// Does this device require incCharCount to be called for text on
// non-shown layers?
virtual GBool needCharCount() { return gFalse; }
//----- initialization and control
// Set default transform matrix.
virtual void setDefaultCTM(double *ctm);
// Check to see if a page slice should be displayed. If this
// returns false, the page display is aborted. Typically, an
// OutputDev will use some alternate means to display the page
// before returning false.
virtual GBool checkPageSlice(Page *page, double hDPI, double vDPI,
int rotate, GBool useMediaBox, GBool crop,
int sliceX, int sliceY, int sliceW, int sliceH,
GBool printing,
GBool (*abortCheckCbk)(void *data) = NULL,
void *abortCheckCbkData = NULL)
{ return gTrue; }
// Start a page.
virtual void startPage(int pageNum, GfxState *state) {}
// End a page.
virtual void endPage() {}
// Dump page contents to display.
virtual void dump() {}
//----- coordinate conversion
// Convert between device and user coordinates.
virtual void cvtDevToUser(double dx, double dy, double *ux, double *uy);
virtual void cvtUserToDev(double ux, double uy, int *dx, int *dy);
double *getDefCTM() { return defCTM; }
double *getDefICTM() { return defICTM; }
//----- save/restore graphics state
virtual void saveState(GfxState *state) {}
virtual void restoreState(GfxState *state) {}
//----- update graphics state
virtual void updateAll(GfxState *state);
virtual void updateCTM(GfxState *state, double m11, double m12,
double m21, double m22, double m31, double m32) {}
virtual void updateLineDash(GfxState *state) {}
virtual void updateFlatness(GfxState *state) {}
virtual void updateLineJoin(GfxState *state) {}
virtual void updateLineCap(GfxState *state) {}
virtual void updateMiterLimit(GfxState *state) {}
virtual void updateLineWidth(GfxState *state) {}
virtual void updateStrokeAdjust(GfxState *state) {}
virtual void updateFillColorSpace(GfxState *state) {}
virtual void updateStrokeColorSpace(GfxState *state) {}
virtual void updateFillColor(GfxState *state) {}
virtual void updateStrokeColor(GfxState *state) {}
virtual void updateBlendMode(GfxState *state) {}
virtual void updateFillOpacity(GfxState *state) {}
virtual void updateStrokeOpacity(GfxState *state) {}
virtual void updateFillOverprint(GfxState *state) {}
virtual void updateStrokeOverprint(GfxState *state) {}
virtual void updateOverprintMode(GfxState *state) {}
virtual void updateTransfer(GfxState *state) {}
//----- update text state
virtual void updateFont(GfxState *state) {}
virtual void updateTextMat(GfxState *state) {}
virtual void updateCharSpace(GfxState *state) {}
virtual void updateRender(GfxState *state) {}
virtual void updateRise(GfxState *state) {}
virtual void updateWordSpace(GfxState *state) {}
virtual void updateHorizScaling(GfxState *state) {}
virtual void updateTextPos(GfxState *state) {}
virtual void updateTextShift(GfxState *state, double shift) {}
virtual void saveTextPos(GfxState *state) {}
virtual void restoreTextPos(GfxState *state) {}
//----- path painting
virtual void stroke(GfxState *state) {}
virtual void fill(GfxState *state) {}
virtual void eoFill(GfxState *state) {}
virtual void tilingPatternFill(GfxState *state, Gfx *gfx, Object *str,
int paintType, Dict *resDict,
double *mat, double *bbox,
int x0, int y0, int x1, int y1,
double xStep, double yStep) {}
virtual GBool functionShadedFill(GfxState *state,
GfxFunctionShading *shading)
{ return gFalse; }
virtual GBool axialShadedFill(GfxState *state, GfxAxialShading *shading)
{ return gFalse; }
virtual GBool radialShadedFill(GfxState *state, GfxRadialShading *shading)
{ return gFalse; }
//----- path clipping
virtual void clip(GfxState *state) {}
virtual void eoClip(GfxState *state) {}
virtual void clipToStrokePath(GfxState *state) {}
//----- text drawing
virtual void beginStringOp(GfxState *state) {}
virtual void endStringOp(GfxState *state) {}
virtual void beginString(GfxState *state, GString *s) {}
virtual void endString(GfxState *state) {}
virtual void drawChar(GfxState *state, double x, double y,
double dx, double dy,
double originX, double originY,
CharCode code, int nBytes, Unicode *u, int uLen) {}
virtual void drawString(GfxState *state, GString *s) {}
virtual GBool beginType3Char(GfxState *state, double x, double y,
double dx, double dy,
CharCode code, Unicode *u, int uLen);
virtual void endType3Char(GfxState *state) {}
virtual void endTextObject(GfxState *state) {}
virtual void incCharCount(int nChars) {}
//----- image drawing
virtual void drawImageMask(GfxState *state, Object *ref, Stream *str,
int width, int height, GBool invert,
GBool inlineImg);
virtual void setSoftMaskFromImageMask(GfxState *state,
Object *ref, Stream *str,
int width, int height, GBool invert,
GBool inlineImg);
virtual void drawImage(GfxState *state, Object *ref, Stream *str,
int width, int height, GfxImageColorMap *colorMap,
int *maskColors, GBool inlineImg);
virtual void drawMaskedImage(GfxState *state, Object *ref, Stream *str,
int width, int height,
GfxImageColorMap *colorMap,
Stream *maskStr, int maskWidth, int maskHeight,
GBool maskInvert);
virtual void drawSoftMaskedImage(GfxState *state, Object *ref, Stream *str,
int width, int height,
GfxImageColorMap *colorMap,
Stream *maskStr,
int maskWidth, int maskHeight,
GfxImageColorMap *maskColorMap);
#if OPI_SUPPORT
//----- OPI functions
virtual void opiBegin(GfxState *state, Dict *opiDict);
virtual void opiEnd(GfxState *state, Dict *opiDict);
#endif
//----- Type 3 font operators
virtual void type3D0(GfxState *state, double wx, double wy) {}
virtual void type3D1(GfxState *state, double wx, double wy,
double llx, double lly, double urx, double ury) {}
//----- form XObjects
virtual void drawForm(Ref id) {}
//----- PostScript XObjects
virtual void psXObject(Stream *psStream, Stream *level1Stream) {}
//----- transparency groups and soft masks
virtual void beginTransparencyGroup(GfxState *state, double *bbox,
GfxColorSpace *blendingColorSpace,
GBool isolated, GBool knockout,
GBool forSoftMask) {}
virtual void endTransparencyGroup(GfxState *state) {}
virtual void paintTransparencyGroup(GfxState *state, double *bbox) {}
virtual void setSoftMask(GfxState *state, double *bbox, GBool alpha,
Function *transferFunc, GfxColor *backdropColor) {}
virtual void clearSoftMask(GfxState *state) {}
//----- links
virtual void processLink(Link *link) {}
#if 1 //~tmp: turn off anti-aliasing temporarily
virtual void setInShading(GBool sh) {}
#endif
private:
double defCTM[6]; // default coordinate transform matrix
double defICTM[6]; // inverse of default CTM
};
#endif