# background fun imgscalelogo( image, scaleX, scaleY ) { image.Scale( image.GetWidth() * scaleX, image.GetHeight() * scaleY ); } # background if( Window.GetWidth()/Window.GetHeight() > 1.5 ) { logo.raw = Image("background16x9.png"); } else { logo.raw = Image("background4x3.png"); } logo.image = imgscalelogo( logo.raw, Window.GetWidth()/logo.raw.GetWidth(), Window.GetHeight()/logo.raw.GetHeight()); logo.sprite = Sprite(logo.image); logo.sprite.SetPosition(0, 0, 0); #----------------------------------------- Dialog -------------------------------- status = "normal"; fun dialog_setup() { local.box; local.lock; local.entry; box.image = Image("box.png"); lock.image = Image("lock.png"); entry.image = Image("entry.png"); box.sprite = Sprite(box.image); box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2; box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2; box.z = 10000; box.sprite.SetPosition(box.x, box.y, box.z); lock.sprite = Sprite(lock.image); lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2; lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2; lock.z = box.z + 1; lock.sprite.SetPosition(lock.x, lock.y, lock.z); entry.sprite = Sprite(entry.image); entry.x = lock.x + lock.image.GetWidth(); entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2; entry.z = box.z + 1; entry.sprite.SetPosition(entry.x, entry.y, entry.z); global.dialog.box = box; global.dialog.lock = lock; global.dialog.entry = entry; global.dialog.bullet_image = Image("bullet.png"); dialog_opacity (1); } fun dialog_opacity(opacity) { dialog.box.sprite.SetOpacity (opacity); dialog.lock.sprite.SetOpacity (opacity); dialog.entry.sprite.SetOpacity (opacity); for (index = 0; dialog.bullet[index]; index++) { dialog.bullet[index].sprite.SetOpacity(opacity); } } fun display_normal_callback () { global.status = "normal"; if (global.dialog) dialog_opacity (0); } fun display_password_callback (prompt, bullets) { global.status = "password"; if (!global.dialog) dialog_setup(); else dialog_opacity(1); for (index = 0; dialog.bullet[index] || index < bullets; index++) { if (!dialog.bullet[index]) { dialog.bullet[index].sprite = Sprite(dialog.bullet_image); dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth(); dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2; dialog.bullet[index].z = dialog.entry.z + 1; dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z); } if (index < bullets) dialog.bullet[index].sprite.SetOpacity(1); else dialog.bullet[index].sprite.SetOpacity(0); } } Plymouth.SetDisplayNormalFunction(display_normal_callback); Plymouth.SetDisplayPasswordFunction(display_password_callback); #----------------------------------------- Quit -------------------------------- fun quit_callback () { logo.sprite.SetOpacity (1); } Plymouth.SetQuitFunction(quit_callback); #----------------------------------------- Message -------------------------------- message_sprites = []; message_sprite_count = 0; message_sprite_y = 10; fun display_message_callback (text) { my_image = Image.Text(text, 1, 1, 1); message_sprites[message_sprite_count] = Sprite(my_image); message_sprites[message_sprite_count].SetPosition(10, message_sprite_y, 10000); message_sprites[message_sprite_count].text = text; message_sprite_count++; message_sprite_y += my_image.GetHeight(); } fun hide_message_callback (text) { for (i = 0; i < message_sprite_count; i++) { if (message_sprites[i].text == text) message_sprites[i] = NULL; } } Plymouth.SetDisplayMessageFunction (display_message_callback); Plymouth.SetHideMessageFunction (hide_message_callback);