rerouted signal event if marker pressure is active

preferencesAboutTextFull
Claudio Valerio 12 years ago
parent 3c3414629a
commit 000f1a9c01
  1. 44
      src/board/UBBoardView.cpp
  2. 1
      src/board/UBBoardView.h

@ -349,18 +349,17 @@ void UBBoardView::tabletEvent (QTabletEvent * event)
}
}
// if event are not Pen events, we drop the tablet stuff and route everything through mouse event
if (currentTool != UBStylusTool::Pen && currentTool != UBStylusTool::Line && currentTool != UBStylusTool::Marker && !mMarkerPressureSensitive){
event->setAccepted (false);
return;
}
QPointF scenePos = viewportTransform ().inverted ().map (tabletPos);
qreal pressure = 1.0;
if (((currentTool == UBStylusTool::Pen || currentTool == UBStylusTool::Line) && mPenPressureSensitive) || (currentTool == UBStylusTool::Marker && mMarkerPressureSensitive))
if (((currentTool == UBStylusTool::Pen || currentTool == UBStylusTool::Line) && mPenPressureSensitive) ||
(currentTool == UBStylusTool::Marker && mMarkerPressureSensitive))
pressure = event->pressure ();
else{
//Explanation: rerouting to mouse event
event->setAccepted (false);
return;
}
bool acceptEvent = true;
#ifdef Q_WS_MAC
@ -534,18 +533,28 @@ Here we determines cases when items should to get mouse press event at pressing
case UBGraphicsTriangle::Type:
case UBGraphicsCompass::Type:
case UBGraphicsCache::Type:
return true;
case UBGraphicsDelegateFrame::Type:
if (currentTool == UBStylusTool::Play)
return false;
return true;
case UBGraphicsPixmapItem::Type:
case UBGraphicsSvgItem::Type:
if (currentTool == UBStylusTool::Play)
return true;
if (item->isSelected())
return true;
else
return false;
case DelegateButton::Type:
return true;
case UBGraphicsMediaItem::Type:
return false;
case UBGraphicsSvgItem::Type:
case UBGraphicsPixmapItem::Type:
case UBGraphicsTextItem::Type:
if (currentTool == UBStylusTool::Play)
return false;
return true;
if ((currentTool == UBStylusTool::Selector) && item->isSelected())
return true;
if ((currentTool == UBStylusTool::Selector) && item->parentItem() && item->parentItem()->isSelected())
@ -553,8 +562,13 @@ Here we determines cases when items should to get mouse press event at pressing
if (currentTool != UBStylusTool::Selector)
return false;
break;
case UBGraphicsItemType::StrokeItemType:
if (currentTool == UBStylusTool::Play)
return true;
break;
// Groups shouldn't reacts on any presses and moves for Play tool.
case UBGraphicsGroupContainerItem::Type:
// Groups shouldn't reacts on any presses and moves for Play tool.
if(currentTool == UBStylusTool::Play)
{
movingItem = NULL;
@ -594,6 +608,7 @@ bool UBBoardView::itemShouldReceiveSuspendedMousePressEvent(QGraphicsItem *item)
case QGraphicsWebView::Type:
return false;
case UBGraphicsPixmapItem::Type:
case UBGraphicsSvgItem::Type:
case UBGraphicsTextItem::Type:
case UBGraphicsWidgetItem::Type:
if (currentTool == UBStylusTool::Selector && !item->isSelected() && item->parentItem())
@ -644,6 +659,8 @@ bool UBBoardView::itemShouldBeMoved(QGraphicsItem *item)
case UBGraphicsSvgItem::Type:
case UBGraphicsPixmapItem::Type:
if (currentTool == UBStylusTool::Play || !item->isSelected())
return true;
if (item->isSelected())
return false;
case UBGraphicsMediaItem::Type:
@ -943,9 +960,6 @@ void UBBoardView::mousePressEvent (QMouseEvent *event)
mMouseDownPos = event->pos ();
movingItem = scene()->itemAt(this->mapToScene(event->posF().toPoint()));
if (!movingItem)
emit clickOnBoard();
if (event->button () == Qt::LeftButton && isInteractive())
{
int currentTool = (UBStylusTool::Enum)UBDrawingController::drawingController ()->stylusTool ();

@ -63,7 +63,6 @@ public:
signals:
void resized(QResizeEvent* event);
void shown();
void clickOnBoard();
void mouseReleased();
protected:

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