SANKORE-742 - new icons for group/ungroup action, play tool and z-layer buttons used.

Fixed a bug - grouped items cannot be dragged by itself now.
preferencesAboutTextFull
Aleksei Kanash 13 years ago
parent 48342897df
commit 27f18d0b77
  1. 3
      resources/forms/mainWindow.ui
  2. BIN
      resources/images/cursors/play.png
  3. BIN
      resources/images/stylusPalette/handPlay.png
  4. BIN
      resources/images/stylusPalette/handPlayOn.png
  5. BIN
      resources/images/toolbar/group.png
  6. BIN
      resources/images/toolbar/ungroup.png
  7. 17
      resources/images/z_layer_down.svg
  8. 17
      resources/images/z_layer_up.svg
  9. 5
      resources/sankore.qrc
  10. 12
      src/board/UBBoardView.cpp
  11. 4
      src/domain/UBGraphicsItemDelegate.cpp
  12. 1
      src/gui/UBResources.cpp
  13. 1
      src/gui/UBResources.h

@ -1637,7 +1637,8 @@
</property>
<property name="icon">
<iconset resource="../sankore.qrc">
<normaloff>:/images/toolbar/library.png</normaloff>:/images/toolbar/library.png</iconset>
<normaloff>:/images/toolbar/group.png</normaloff>
<normalon>:/images/toolbar/ungroup.png</normalon>:/images/toolbar/group.png</iconset>
</property>
<property name="text">
<string>Group Items</string>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Generator: Adobe Illustrator 15.1.0, SVG Export Plug-In -->
<!DOCTYPE svg [
<!ENTITY ns_flows "http://ns.adobe.com/Flows/1.0/">
]>
<svg version="1.2" baseProfile="tiny"
xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:a="http://ns.adobe.com/AdobeSVGViewerExtensions/3.0/"
x="0px" y="0px" width="27px" height="27px" viewBox="0 0 27 27" overflow="visible" xml:space="preserve">
<defs>
</defs>
<circle fill="#939393" stroke="#CECCCC" stroke-width="2" stroke-miterlimit="10" cx="13.5" cy="13.5" r="12.5"/>
<rect x="6" y="8" fill="#FFFFFF" width="11" height="2"/>
<rect x="6" y="12" fill="#FFFFFF" width="11" height="2"/>
<rect x="6" y="16" fill="#FFFFFF" width="11" height="2"/>
<rect x="13" y="6" fill="#EFA725" width="6" height="8"/>
<polygon fill="#EFA725" points="16,21 16,21 22,14 10,14 "/>
</svg>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Generator: Adobe Illustrator 15.1.0, SVG Export Plug-In -->
<!DOCTYPE svg [
<!ENTITY ns_flows "http://ns.adobe.com/Flows/1.0/">
]>
<svg version="1.2" baseProfile="tiny"
xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:a="http://ns.adobe.com/AdobeSVGViewerExtensions/3.0/"
x="0px" y="0px" width="27px" height="27px" viewBox="0 0 27 27" overflow="visible" xml:space="preserve">
<defs>
</defs>
<circle fill="#939393" stroke="#CECCCC" stroke-width="2" stroke-miterlimit="10" cx="13.5" cy="13.5" r="12.5"/>
<rect x="6" y="8" fill="#FFFFFF" width="11" height="2"/>
<rect x="6" y="12" fill="#FFFFFF" width="11" height="2"/>
<rect x="6" y="16" fill="#FFFFFF" width="11" height="2"/>
<rect x="14" y="13" fill="#EFA725" width="6" height="8"/>
<polygon fill="#EFA725" points="17,6 17,6 11,13 23,13 "/>
</svg>

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@ -42,6 +42,8 @@
<file>images/currentDocument.png</file>
<file>images/minus.svg</file>
<file>images/plus.svg</file>
<file>images/z_layer_up.svg</file>
<file>images/z_layer_down.svg</file>
<file>images/trash.png</file>
<file>images/pin.svg</file>
<file>images/unpin.svg</file>
@ -49,6 +51,8 @@
<file>images/reload.svg</file>
<file>images/frozen.svg</file>
<file>images/unfrozen.svg</file>
<file>images/toolbar/group.png</file>
<file>images/toolbar/ungroup.png</file>
<file>images/toolbar/window.png</file>
<file>images/toolbar/plusBlack.png</file>
<file>images/toolbar/plusBlackOn.png</file>
@ -183,6 +187,7 @@
<file>images/cursors/resize.png</file>
<file>images/cursors/drawCompass.png</file>
<file>images/cursors/drawRulerLine.png</file>
<file>images/cursors/play.png</file>
<file>images/print/onepage.png</file>
<file>images/print/thumbnails.png</file>
<file>images/print/twopages.png</file>

@ -637,6 +637,12 @@ void UBBoardView::rubberItems()
{
if (mUBRubberBand)
mRubberedItems = items(mUBRubberBand->geometry());
foreach(QGraphicsItem *item, mRubberedItems)
{
if (item->parentItem() && UBGraphicsGroupContainerItem::Type == item->parentItem()->type())
mRubberedItems.removeOne(item);
}
}
void UBBoardView::moveRubberedItems(QPointF movingVector)
@ -945,7 +951,9 @@ UBBoardView::mouseReleaseEvent (QMouseEvent *event)
}
else
{
movingItem->setSelected(true);
if ( QGraphicsSvgItem::Type != movingItem->type()
&& UBGraphicsDelegateFrame::Type != movingItem->type())
movingItem->setSelected(true);
}
}
@ -1360,7 +1368,7 @@ UBBoardView::setToolCursor (int tool)
controlViewport->setCursor (UBResources::resources ()->arrowCursor);
break;
case UBStylusTool::Play:
controlViewport->setCursor (UBResources::resources ()->drawLineRulerCursor);
controlViewport->setCursor (UBResources::resources ()->playCursor);
break;
case UBStylusTool::Line:
controlViewport->setCursor (UBResources::resources ()->penCursor);

@ -137,12 +137,12 @@ void UBGraphicsItemDelegate::init()
connect(mMenuButton, SIGNAL(clicked()), this, SLOT(showMenu()));
mButtons << mMenuButton;
mZOrderUpButton = new DelegateButton(":/images/plus.svg", mDelegated, mFrame, Qt::BottomLeftSection);
mZOrderUpButton = new DelegateButton(":/images/z_layer_up.svg", mDelegated, mFrame, Qt::BottomLeftSection);
connect(mZOrderUpButton, SIGNAL(clicked()), this, SLOT(increaseZLevelUp()));
connect(mZOrderUpButton, SIGNAL(longClicked()), this, SLOT(increaseZlevelTop()));
mButtons << mZOrderUpButton;
mZOrderDownButton = new DelegateButton(":/images/minus.svg", mDelegated, mFrame, Qt::BottomLeftSection);
mZOrderDownButton = new DelegateButton(":/images/z_layer_down.svg", mDelegated, mFrame, Qt::BottomLeftSection);
connect(mZOrderDownButton, SIGNAL(clicked()), this, SLOT(increaseZLevelDown()));
connect(mZOrderDownButton, SIGNAL(longClicked()), this, SLOT(increaseZlevelBottom()));
mButtons << mZOrderDownButton;

@ -60,6 +60,7 @@ void UBResources::init()
zoomInCursor = QCursor(QPixmap(":/images/cursors/zoomIn.png"), 9, 9);
zoomOutCursor = QCursor(QPixmap(":/images/cursors/zoomOut.png"), 9, 9);
arrowCursor = QCursor(Qt::ArrowCursor);
playCursor = QCursor(QPixmap(":/images/cursors/play.png"), 6, 1);
textCursor = QCursor(Qt::ArrowCursor);
rotateCursor = QCursor(QPixmap(":/images/cursors/rotate.png"), 16, 16);
drawLineRulerCursor = QCursor(QPixmap(":/images/cursors/drawRulerLine.png"), 3, 12);

@ -47,6 +47,7 @@ class UBResources : public QObject
QCursor zoomInCursor;
QCursor zoomOutCursor;
QCursor arrowCursor;
QCursor playCursor;
QCursor textCursor;
QCursor rotateCursor;
QCursor drawLineRulerCursor;

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