From 2af209f9a0eb2d31a7b46d88b9795ad88a2ee48c Mon Sep 17 00:00:00 2001
From: bmagnin Slider
Slider is a booklet with pages. This booklet can be enriched with text, images, sound and videos.
" + +"Enter the “Edit” mode to :
" + +"On each page, you can :
" + +"To add a page, click on the “+” green arrow at the bottom.
" + +"To delete a page, click on the red cross.
" + +"“Display” button comes back to the activity.
", theme: "Theme" }; diff --git a/resources/library/interactivities/Memory.wgt/js/help-template.js b/resources/library/interactivities/Memory.wgt/js/help-template.js index 71d1b5c4..e632156e 100644 --- a/resources/library/interactivities/Memory.wgt/js/help-template.js +++ b/resources/library/interactivities/Memory.wgt/js/help-template.js @@ -1,22 +1,24 @@ -The goal of the App Memory is to make pairs and remembering the location of the various cards.
+Cards are laid out in a grid face down. The player turns two cards. If the two cards match, cards are not covered. If they do not match, the cards are turned back over.
The game is over when all pairs have been found.
-The "Edit" button allows you to :
-The cards have by default a text field. To insert text, click on it.
-To add an image from your library, select the checkbox "use image" and drag and drop the item. You need to turn the card with the blue button before.
-The cards are arranged randomly in the game mode.
-The App is able to identify the equivalent mathematical entries (authorized signs: "+", "*", "-", "/" and parentheses). However avoid division by 0.
- +Cards are randomly arranged in the game mode.
+"Reload" button resets the game.
+Enter the "Edit" mode to :
+Place pairs of cards in the same column (same figure in each card).
+Cards have a default text field.
+Click on the field to insert text.
+Click on the box before dragging and dropping picture from your library.
+"Display" button comes back to the activity.
\ No newline at end of file diff --git a/resources/library/interactivities/Morpion.wgt/js/help-template.js b/resources/library/interactivities/Morpion.wgt/js/help-template.js index f43e336a..b7efa617 100644 --- a/resources/library/interactivities/Morpion.wgt/js/help-template.js +++ b/resources/library/interactivities/Morpion.wgt/js/help-template.js @@ -1,20 +1,17 @@ -
-The two players choose, complete and valid an operation in turn.
-Click the "check" button to verify the entry. The App is able to verify the calculation.
-If the answer is correct, the box is marked with a cross (X) or a circle (O) according to the player.
-If the answer is false, the other player takes the hand and begins to play.
-
The name of the player is displayed on the left : Player 1 (X), Player 2 (O).
- -The first player to get 3 of her marks ( X or O) in a row (up, down, across, or diagonally) is the winner.
- -The "Edit" button allows you to :
+The two players choose, complete and valid an operation in turn.
+Click the "check" button to verify the entry. The App is able to verify the calculation.
+If the answer is correct, the box is marked with a cross (X) or a circle (O) according to the player.
+If the answer is false, the other player takes the hand and begins to play.
+The name of the player is displayed on the left : Player 1 (X), Player 2 (O).
+The first player to get 3 of his marks ( X or O) in a row (up, down, across, or diagonally) is the winner.
+The "Reload" button restarts the game.
+Enter the "Edit" mode to :
The App is able to identify mathematical scripture (authorized signs: "+", "*", "-", "/" and parentheses).
-The "Reload" button restarts the game.
+Insert the calculation in each field. Results of operations are automatically calculated by the interactivity.
+The App is able to identify mathematical signs ("+", "*", "-", "/" and parentheses).
+"Display" button comes back to the activity.
\ No newline at end of file