/* * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef UBGRAPHICSARISTO_H_ #define UBGRAPHICSARISTO_H_ #include #include #include #include "core/UB.h" #include "domain/UBItem.h" #include "tools/UBAbstractDrawRuler.h" class UBGraphicsScene; class UBItem; class UBGraphicsAristo : public UBAbstractDrawRuler, public QGraphicsPolygonItem, public UBItem { Q_OBJECT public: UBGraphicsAristo(); virtual ~UBGraphicsAristo(); enum { Type = UBGraphicsItemType::AristoItemType }; enum Tool {None, Move, Resize, Rotate, Close, MoveMarker, HorizontalFlip}; virtual int type() const { return Type; } virtual UBItem* deepCopy(void) const; virtual void copyItemParameters(UBItem *copy) const; virtual void StartLine(const QPointF& scenePos, qreal width); virtual void DrawLine(const QPointF& position, qreal width); virtual void EndLine(); enum UBGraphicsAristoOrientation { Bottom = 0, Top }; static UBGraphicsAristoOrientation orientationFromStr(QStringRef& str) { if (str == "Bottom") return Bottom; if (str == "Top") return Top; return sDefaultOrientation; } static QString orientationToStr(UBGraphicsAristoOrientation orientation) { QString result; if (orientation == 0) result = "Bottom"; else if (orientation == 1) result = "Top"; return result; } void setRect(const QRectF &rect, UBGraphicsAristoOrientation orientation) { setRect(rect.x(), rect.y(), rect.width(), rect.height(), orientation); } void setRect(qreal x, qreal y, qreal w, qreal h, UBGraphicsAristoOrientation orientation); void setOrientation(UBGraphicsAristoOrientation orientation); UBGraphicsAristoOrientation getOrientation() const {return mOrientation;} QRectF rect() const {return boundingRect();} UBGraphicsScene* scene() const; protected: virtual void paint (QPainter *painter, const QStyleOptionGraphicsItem *styleOption, QWidget *widget); virtual QPainterPath shape() const; virtual void rotateAroundCenter(qreal angle); virtual void resize(qreal factor); virtual QPointF rotationCenter() const; virtual QRectF closeButtonRect() const; QRectF resizeButtonRect () const; QRectF hFlipRect() const; QRectF rotateRect() const; QRectF markerButtonRect() const; QCursor flipCursor() const; QCursor resizeCursor() const; QCursor markerCursor() const; virtual void mousePressEvent(QGraphicsSceneMouseEvent *event); virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event); virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *event); virtual void hoverEnterEvent(QGraphicsSceneHoverEvent *event); virtual void hoverLeaveEvent(QGraphicsSceneHoverEvent *event); virtual void hoverMoveEvent(QGraphicsSceneHoverEvent *event); private: UBGraphicsAristo::Tool toolFromPos(QPointF pos); QTransform calculateRotationTransform(); qreal angle; void rotateAroundCenter(QTransform& transform, QPointF center); bool mResizing; bool mRotating; bool mMarking; QRect lastRect; qreal mSpan; // Coordinates are transformed.... QPoint lastPos; QGraphicsSvgItem* mHFlipSvgItem; QGraphicsSvgItem* mRotateSvgItem; QGraphicsSvgItem* mResizeSvgItem; QGraphicsSvgItem* mMarkerSvgItem; qreal mStartAngle; qreal mCurrentAngle; static const QRect sDefaultRect; static const UBGraphicsAristoOrientation sDefaultOrientation; void paintGraduations(QPainter *painter); void paintRulerGraduations(QPainter *painter); void paintProtractorGraduations(QPainter* painter); void paintMarker(QPainter *painter); inline qreal radius () const { return sqrt(((B.x() - A.x())*(B.x() - A.x()))+((B.y() - A.y())*(B.y() - A.y()))) * 9 / 16 - 20; } UBGraphicsAristoOrientation mOrientation; void calculatePoints(const QRectF& rect); QPointF A, B, C; static const int d = 70; // width of triangle border static const int sArrowLength = 30; static const int sMinWidth = 380; static const int sMinHeight = 200; static const int sArcAngleMargin = 5; }; #endif /* UBGRAPHICSARISTO_H_ */