/* * UBSvgSubsetRasterizer.cpp * * Created on: 23 mars 2010 * Author: Luc */ #include "UBSvgSubsetRasterizer.h" #include "domain/UBGraphicsScene.h" #include "adaptors/UBSvgSubsetAdaptor.h" #include "core/memcheck.h" UBSvgSubsetRasterizer::UBSvgSubsetRasterizer(UBDocumentProxy* document, int pageIndex, QObject* parent) : QObject(parent) , mDocument(document) , mPageIndex(pageIndex) { // NOOP } UBSvgSubsetRasterizer::~UBSvgSubsetRasterizer() { // NOOP } bool UBSvgSubsetRasterizer::rasterizeToFile(const QString& filename) { if (QFile::exists(filename)) { if (!QFile::remove(filename)) return false; } UBGraphicsScene* scene = UBSvgSubsetAdaptor::loadScene(mDocument, mPageIndex); if (!scene) return false; QRectF sceneRect = scene->normalizedSceneRect(); qreal width = sceneRect.width(); qreal height = sceneRect.height(); QImage image(width, height, QImage::Format_ARGB32); QRectF imageRect(0, 0, width, height); QPainter painter(&image); painter.setRenderHint(QPainter::Antialiasing, true); painter.setRenderHint(QPainter::SmoothPixmapTransform, true); if (scene->isDarkBackground()) { painter.fillRect(imageRect, Qt::black); } else { painter.fillRect(imageRect, Qt::white); } scene->setRenderingQuality(UBItem::RenderingQualityHigh); scene->setRenderingContext(UBGraphicsScene::NonScreen); scene->render(&painter, imageRect, sceneRect, Qt::KeepAspectRatio); scene->setRenderingQuality(UBItem::RenderingQualityNormal); scene->setRenderingContext(UBGraphicsScene::Screen); bool success = image.save(filename, "JPG", 100); delete scene; return success; }