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#ifndef UBFLOATINGPALLETTE_H_
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#define UBFLOATINGPALLETTE_H_
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#include <QWidget>
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#include <QPoint>
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typedef enum
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{
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eMinimizedLocation_None,
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eMinimizedLocation_Left,
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eMinimizedLocation_Top,
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eMinimizedLocation_Right,
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eMinimizedLocation_Bottom
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}eMinimizedLocation;
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class UBFloatingPalette : public QWidget
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{
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Q_OBJECT
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public:
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UBFloatingPalette(Qt::Corner = Qt::TopLeftCorner, QWidget *parent = 0);
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virtual void mouseMoveEvent(QMouseEvent *event);
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virtual void mousePressEvent(QMouseEvent *event);
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virtual void mouseReleaseEvent(QMouseEvent *event);
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/**
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* Add another floating palette to the associated palette. All associated palettes will have the same width
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* that is calculated as the minimum width of all associated palettes.
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*/
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void addAssociatedPalette(UBFloatingPalette* pOtherPalette);
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void removeAssociatedPalette(UBFloatingPalette* pOtherPalette);
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virtual void adjustSizeAndPosition(bool pUp = true);
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void setCustomPosition(bool pFlag);
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QSize preferredSize();
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void setBackgroundBrush(const QBrush& brush);
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void setMinimizePermission(bool permission);
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protected:
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virtual void enterEvent(QEvent *event);
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virtual void showEvent(QShowEvent *event);
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virtual void paintEvent(QPaintEvent *event);
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virtual int radius();
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virtual int border();
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virtual int gripSize();
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QBrush mBackgroundBrush;
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bool mbGrip;
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static const int sLayoutContentMargin = 12;
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static const int sLayoutSpacing = 15;
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void moveInsideParent(const QPoint &position);
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bool mCustomPosition;
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bool mIsMoving;
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private:
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void removeAllAssociatedPalette();
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void minimizePalette(const QPoint& pos);
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QList<UBFloatingPalette*> mAssociatedPalette;
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QPoint mDragPosition;
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bool mCanBeMinimized;
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eMinimizedLocation mMinimizedLocation;
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Qt::Corner mDefaultPosition;
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signals:
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void mouseEntered();
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void minimizeStart(eMinimizedLocation location);
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void maximizeStart();
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void maximized();
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};
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#endif /* UBFLOATINGPALLETTE_H_ */
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