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#include <QGraphicsPolygonItem>
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#include <QPolygonF>
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#include "tools/UBGraphicsTriangle.h"
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#include "core/UBApplication.h"
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#include "board/UBBoardController.h"
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#include "board/UBDrawingController.h"
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#include "domain/UBGraphicsScene.h"
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#include "core/memcheck.h"
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const QRect UBGraphicsTriangle::sDefaultRect = QRect(0, 0, 800, 400);
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const UBGraphicsTriangle::UBGraphicsTriangleOrientation UBGraphicsTriangle::sDefaultOrientation =
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UBGraphicsTriangle::BottomLeft;
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UBGraphicsTriangle::UBGraphicsTriangle()
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:QGraphicsPolygonItem()
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{
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setRect(sDefaultRect, sDefaultOrientation);
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create(*this);
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//updateResizeCursor();
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}
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UBGraphicsTriangle::~UBGraphicsTriangle()
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{
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}
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UBItem* UBGraphicsTriangle::deepCopy(void) const
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{
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UBGraphicsTriangle* copy = new UBGraphicsTriangle();
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copy->setPos(this->pos());
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copy->setPolygon(this->polygon());
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copy->setZValue(this->zValue());
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copy->setTransform(this->transform());
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// TODO UB 4.7 ... complete all members ?
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return copy;
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}
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void UBGraphicsTriangle::setRect(qreal x, qreal y, qreal w, qreal h, UBGraphicsTriangleOrientation orientation)
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{
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mRect.setCoords(x, y, x+w, y+h);
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mOrientation = orientation;
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QPolygonF polygon;
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polygon << QPointF(x, y) << QPoint(x, y + h) << QPoint(x+w, y + h) << QPoint(x, y);
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QTransform t;
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switch(orientation)
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{
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case BottomLeft:
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t.setMatrix(1, 0, 0, 0, 1, 0, 0, 0, 1);
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break;
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case BottomRight:
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t.setMatrix(-1, 0, 0, 0, 1, 0, x, 0, 1);
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break;
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case TopLeft:
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t.setMatrix(1, 0, 0, 0, -1, 0, 0, y, 1);
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break;
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case TopRight:
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t.setMatrix(-1, 0, 0, 0, -1, 0, x, y, 1);
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break;
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}
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/*
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switch(orientation)
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{
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case BottomLeft:
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polygon << QPointF(x, y) << QPoint(x, y + h) << QPoint(x+w, y + h) << QPoint(x, y);
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break;
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case BottomRight:
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polygon << QPointF(x, y + h) << QPoint(x + w, y + y) << QPoint(x + w, y) << QPoint(x, y + h);
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break;
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case TopLeft:
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polygon << QPointF(x, y) << QPoint(x, y + h) << QPoint(x + w, y) << QPoint(x, y);
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break;
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case TopRight:
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polygon << QPointF(x, y) << QPoint(x + w, y + h) << QPoint(x+w, y) << QPoint(x, y );
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break;
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}
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*/
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setPolygon(polygon);
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setTransform(t);
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}
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UBGraphicsScene* UBGraphicsTriangle::scene() const
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{
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return static_cast<UBGraphicsScene*>(QGraphicsPolygonItem::scene());
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}
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void UBGraphicsTriangle::paint(QPainter *painter, const QStyleOptionGraphicsItem *styleOption, QWidget *widget)
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{
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QPointF A1(mRect.x(), mRect.y());
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QPointF B1(mRect.x(), mRect.y() + mRect.height());
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QPointF C1(mRect.x() + mRect.width(), mRect.y() + mRect.height());
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qreal d = 70;
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qreal C = sqrt(mRect.width() * mRect.width() + mRect.height() * mRect.height());
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qreal L = (C * d + mRect.width() * d)/ mRect.height();
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qreal K = (C * d + mRect.height() * d)/ mRect.width();
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qreal W1 = mRect.height() * d / C;
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qreal H1 = mRect.width() * d / C;
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QPointF A2(mRect.x() + d, mRect.y() + K);
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QPointF B2(mRect.x() + d, mRect.y() + mRect.height() - d);
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QPointF C2(mRect.x() + mRect.width() - L, mRect.y() + mRect.height() - d);
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QPoint CC(mRect.x() + mRect.width() - L + W1,
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mRect.y() + mRect.height() - d - H1);
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painter->setPen(Qt::NoPen);
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QPolygonF polygon;
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QLinearGradient gradient1(QPointF(A1.x(), 0), QPointF(A2.x(), 0));
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gradient1.setColorAt(0, edgeFillColor());
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gradient1.setColorAt(1, middleFillColor());
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painter->setBrush(gradient1);
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polygon << A1 << A2 << B2 << B1;
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painter->drawPolygon(polygon);
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polygon.clear();
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QLinearGradient gradient2(QPointF(0, B1.y()), QPointF(0, B2.y()));
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gradient2.setColorAt(0, edgeFillColor());
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gradient2.setColorAt(1, middleFillColor());
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painter->setBrush(gradient2);
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polygon << B1 << B2 << C2 << C1;
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painter->drawPolygon(polygon);
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polygon.clear();
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QLinearGradient gradient3(CC, C2);
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gradient3.setColorAt(0, edgeFillColor());
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gradient3.setColorAt(1, middleFillColor());
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painter->setBrush(gradient3);
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polygon << C1 << C2 << A2 << A1;
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painter->drawPolygon(polygon);
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polygon.clear();
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painter->setBrush(Qt::NoBrush);
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painter->setPen(drawColor());
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polygon << A1 << B1 << C1;
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painter->drawPolygon(polygon);
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polygon.clear();
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polygon << A2 << B2 << C2;
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painter->drawPolygon(polygon);
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paintGraduations(painter);
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}
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void UBGraphicsTriangle::paintGraduations(QPainter *painter)
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{
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const int centimeterGraduationHeight = 15;
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const int halfCentimeterGraduationHeight = 10;
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const int millimeterGraduationHeight = 5;
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const int millimetersPerCentimeter = 10;
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const int millimetersPerHalfCentimeter = 5;
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painter->save();
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painter->setFont(font());
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QFontMetricsF fontMetrics(painter->font());
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for (int millimeters = 0; millimeters < (rect().width() - sLeftEdgeMargin - sRoundingRadius) / sPixelsPerMillimeter; millimeters++)
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{
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int graduationX = topLeftOrigin().x() + sPixelsPerMillimeter * millimeters;
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int graduationHeight = (0 == millimeters % millimetersPerCentimeter) ?
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centimeterGraduationHeight :
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((0 == millimeters % millimetersPerHalfCentimeter) ?
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halfCentimeterGraduationHeight : millimeterGraduationHeight);
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// Check that grad. line inside triangle
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qreal lineY = rect().bottom() - rect().height()/rect().width()*(rect().width() - graduationX);
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if (lineY >= topLeftOrigin().y() + rect().height() - graduationHeight)
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break;
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painter->drawLine(QLine(graduationX, topLeftOrigin().y() + rect().height(), graduationX, topLeftOrigin().y() + rect().height() - graduationHeight));
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if (0 == millimeters % millimetersPerCentimeter)
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{
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QString text = QString("%1").arg((int)(millimeters / millimetersPerCentimeter));
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int textXRight = graduationX + fontMetrics.width(text) / 2;
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qreal textWidth = fontMetrics.width(text);
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qreal textHeight = fontMetrics.tightBoundingRect(text).height() + 5;
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int textY = rect().bottom() - 5 - centimeterGraduationHeight - textHeight;
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lineY = rect().bottom() - rect().height()/rect().width()*(rect().width() - textXRight);
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if (textXRight < rect().right()
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&& lineY < textY)
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{
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painter->drawText(
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QRectF(graduationX - textWidth / 2,
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textY, textWidth, textHeight),
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Qt::AlignVCenter, text);
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}
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}
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}
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painter->restore();
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}
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void UBGraphicsTriangle::rotateAroundTopLeftOrigin(qreal angle)
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{}
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QPointF UBGraphicsTriangle::topLeftOrigin() const
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{
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return QPointF(mRect.x() + sLeftEdgeMargin , mRect.y());
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}
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QRectF UBGraphicsTriangle::resizeButtonRect() const
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{
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return QRectF(0,0,0,0);
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}
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QRectF UBGraphicsTriangle::closeButtonRect() const
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{
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return QRectF(0,0,0,0);
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}
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QRectF UBGraphicsTriangle::rotateButtonRect() const
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{
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return QRectF(0,0,0,0);
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}
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