GraphicsTriangle - drawing

preferencesAboutTextFull
Anatoly Mihalchenko 13 years ago
parent 20ea1cc1b2
commit 0264852feb
  1. 10
      src/tools/UBGraphicsTriangle.cpp

@ -802,6 +802,7 @@ void UBGraphicsTriangle::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
mVFlipSvgItem->setVisible(false);
mHFlipSvgItem->setVisible(false);
mRotateSvgItem->setVisible(false);
UBDrawingController::drawingController()->mActiveRuler = NULL;
event->accept();
update();
}
@ -824,21 +825,20 @@ void UBGraphicsTriangle::hoverMoveEvent(QGraphicsSceneHoverEvent *event)
else if (closeButtonRect().contains(event->pos()))
setCursor(closeCursor());
else if (hFlipRect().contains(event->pos())
|| vFlipRect().contains(event->pos()))
setCursor(flipCursor());
|| vFlipRect().contains(event->pos()))
setCursor(flipCursor());
else if (rotateRect().contains(event->pos()))
setCursor(rotateCursor());
else
setCursor(moveCursor());
event->accept();
} else if (UBDrawingController::drawingController()->isDrawingTool()) {
event->accept();
}
}
void UBGraphicsTriangle::StartLine(const QPointF &scenePos, qreal width)
{
qDebug() << "morientation" << mOrientation;
//qDebug() << "triangle rect()" << rect();
QPointF itemPos = mapFromScene(scenePos);
qreal y;

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