GraphicsTriangle - drawing

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Anatoly Mihalchenko 14 years ago
parent 20ea1cc1b2
commit 0264852feb
  1. 10
      src/tools/UBGraphicsTriangle.cpp

@ -802,6 +802,7 @@ void UBGraphicsTriangle::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
mVFlipSvgItem->setVisible(false); mVFlipSvgItem->setVisible(false);
mHFlipSvgItem->setVisible(false); mHFlipSvgItem->setVisible(false);
mRotateSvgItem->setVisible(false); mRotateSvgItem->setVisible(false);
UBDrawingController::drawingController()->mActiveRuler = NULL;
event->accept(); event->accept();
update(); update();
} }
@ -824,21 +825,20 @@ void UBGraphicsTriangle::hoverMoveEvent(QGraphicsSceneHoverEvent *event)
else if (closeButtonRect().contains(event->pos())) else if (closeButtonRect().contains(event->pos()))
setCursor(closeCursor()); setCursor(closeCursor());
else if (hFlipRect().contains(event->pos()) else if (hFlipRect().contains(event->pos())
|| vFlipRect().contains(event->pos())) || vFlipRect().contains(event->pos()))
setCursor(flipCursor()); setCursor(flipCursor());
else if (rotateRect().contains(event->pos())) else if (rotateRect().contains(event->pos()))
setCursor(rotateCursor()); setCursor(rotateCursor());
else else
setCursor(moveCursor()); setCursor(moveCursor());
event->accept();
} else if (UBDrawingController::drawingController()->isDrawingTool()) {
event->accept(); event->accept();
} }
} }
void UBGraphicsTriangle::StartLine(const QPointF &scenePos, qreal width) void UBGraphicsTriangle::StartLine(const QPointF &scenePos, qreal width)
{ {
qDebug() << "morientation" << mOrientation;
//qDebug() << "triangle rect()" << rect();
QPointF itemPos = mapFromScene(scenePos); QPointF itemPos = mapFromScene(scenePos);
qreal y; qreal y;

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