commented loop for counting the number of polygons. For debug use only

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Claudio Valerio 10 years ago
parent 9b8235ed5c
commit 058d74fdbe
  1. 18
      src/adaptors/UBSvgSubsetAdaptor.cpp

@ -1066,15 +1066,15 @@ bool UBSvgSubsetAdaptor::UBSvgSubsetWriter::persistScene(int pageIndex)
// Get the items from the scene // Get the items from the scene
QList<QGraphicsItem*> items = mScene->items(); QList<QGraphicsItem*> items = mScene->items();
int strokes = 0; int polygons = 0; // int strokes = 0; int polygons = 0;
foreach(QGraphicsItem *item, items) { // foreach(QGraphicsItem *item, items) {
if (item->type() == UBGraphicsPolygonItem::Type) { // if (item->type() == UBGraphicsPolygonItem::Type) {
polygons++; // polygons++;
} else if (item->type() == UBGraphicsStrokesGroup::Type) { // } else if (item->type() == UBGraphicsStrokesGroup::Type) {
strokes++; // strokes++;
} // }
} // }
qDebug() << "---Strokes count" << strokes << "Polygons count" << polygons; // qDebug() << "---Strokes count" << strokes << "Polygons count" << polygons;
qSort(items.begin(), items.end(), itemZIndexComp); qSort(items.begin(), items.end(), itemZIndexComp);

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