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@ -808,6 +808,7 @@ void UBGraphicsScene::hideEraser() |
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void UBGraphicsScene::drawPointer(const QPointF &pPoint, bool isFirstDraw) |
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{ |
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qreal pointerDiameter = UBSettings::pointerDiameter / UBApplication::boardController->currentZoom(); |
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pointerDiameter /= UBApplication::boardController->systemScaleFactor(); |
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qreal pointerRadius = pointerDiameter / 2; |
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// TODO UB 4.x optimize - no need to do that every time we move it
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