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@ -82,55 +82,7 @@ void UBExportFullPDF::saveOverlayPdf(UBDocumentProxy* pDocumentProxy, const QStr |
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if (!pDocumentProxy || filename.length() == 0 || pDocumentProxy->pageCount() == 0) |
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if (!pDocumentProxy || filename.length() == 0 || pDocumentProxy->pageCount() == 0) |
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return; |
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return; |
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//PDF
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mSimpleExporter->persistsDocument(pDocumentProxy, filename); |
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qDebug() << "exporting document to PDF Merger" << filename; |
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QPrinter pdfPrinter; |
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pdfPrinter.setOutputFormat(QPrinter::PdfFormat); |
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pdfPrinter.setResolution(UBSettings::settings()->pdfResolution->get().toInt()); |
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pdfPrinter.setOutputFileName(filename); |
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pdfPrinter.setFullPage(true); |
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QPainter* pdfPainter = 0; |
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for(int pageIndex = 0 ; pageIndex < pDocumentProxy->pageCount(); pageIndex++) |
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{ |
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UBGraphicsScene* scene = UBPersistenceManager::persistenceManager()->loadDocumentScene(pDocumentProxy, pageIndex); |
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// set background to white, no grid for PDF output
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bool isDark = scene->isDarkBackground(); |
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UBPageBackground pageBackground = scene->pageBackground(); |
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scene->setBackground(false, UBPageBackground::plain); |
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// set high res rendering
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scene->setRenderingQuality(UBItem::RenderingQualityHigh); |
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scene->setRenderingContext(UBGraphicsScene::PdfExport); |
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QSize pageSize = scene->nominalSize(); |
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UBGraphicsPDFItem *pdfItem = qgraphicsitem_cast<UBGraphicsPDFItem*>(scene->backgroundObject()); |
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if (pdfItem) mHasPDFBackgrounds = true; |
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pdfPrinter.setPaperSize(QSizeF(pageSize.width()*mScaleFactor, pageSize.height()*mScaleFactor), QPrinter::Point); |
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if (!pdfPainter) pdfPainter = new QPainter(&pdfPrinter); |
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if (pageIndex != 0) pdfPrinter.newPage(); |
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//render to PDF
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scene->setDrawingMode(true); |
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scene->render(pdfPainter, QRectF(), scene->normalizedSceneRect()); |
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//restore screen rendering quality
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scene->setRenderingContext(UBGraphicsScene::Screen); |
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scene->setRenderingQuality(UBItem::RenderingQualityNormal); |
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//restore background state
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scene->setDrawingMode(false); |
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scene->setBackground(isDark, pageBackground); |
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} |
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if (pdfPainter) delete pdfPainter; |
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} |
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} |
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