audio problem workaround to work on windows and mac. Even worst that the first hack

preferencesAboutTextFull
Claudio Valerio 13 years ago
parent 14cb47578b
commit 2fd4e9355c
  1. 5
      src/board/UBBoardController.cpp

@ -1693,8 +1693,13 @@ UBGraphicsAudioItem* UBBoardController::addAudio(const QUrl& pSourceUrl, bool st
QUuid uuid = QUuid::createUuid();
QUrl concreteUrl = pSourceUrl;
#ifdef Q_WS_X11
concreteUrl = QUrl::fromLocalFile(mActiveDocument->persistencePath() + "/" + UBPersistenceManager::persistenceManager()
->addAudioFileToDocument(mActiveDocument, pSourceUrl.toLocalFile(), uuid));
#else
concreteUrl = QUrl::fromLocalFile(UBPersistenceManager::persistenceManager()
->addAudioFileToDocument(mActiveDocument, pSourceUrl.toLocalFile(), uuid));
#endif
UBGraphicsAudioItem* vi = mActiveScene->addAudio(concreteUrl, startPlay, pos);
mActiveDocument->setMetaData(UBSettings::documentUpdatedAt, UBStringUtils::toUtcIsoDateTime(QDateTime::currentDateTime()));

Loading…
Cancel
Save