preferencesAboutTextFull
parent
45184923f3
commit
3bfc3ceb0d
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#include <QPainter> |
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#include <QDebug> |
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#include "UBActionableWidget.h" |
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UBActionableWidget::UBActionableWidget(QWidget *parent, const char *name):QWidget(parent) |
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, mShowActions(false) |
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{ |
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setObjectName(name); |
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mActions.clear(); |
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} |
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UBActionableWidget::~UBActionableWidget() |
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{ |
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} |
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void UBActionableWidget::addAction(eAction act) |
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{ |
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if(!mActions.contains(act)){ |
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mActions << act; |
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} |
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} |
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void UBActionableWidget::removeAction(eAction act) |
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{ |
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if(mActions.contains(act)){ |
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mActions.remove(mActions.indexOf(act)); |
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} |
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} |
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void UBActionableWidget::removeAllActions() |
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{ |
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mActions.clear(); |
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} |
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void UBActionableWidget::setActionsVisible(bool bVisible) |
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{ |
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mShowActions = bVisible; |
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} |
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bool UBActionableWidget::shouldClose(QPoint p) |
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{ |
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qDebug() << "Should close: " << p.x() << "," << p.y(); |
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bool close = false; |
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if(mShowActions && |
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p.x() >= 0 && |
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p.x() <= ACTIONSIZE && |
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p.y() >= 0 && |
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p.y() <= ACTIONSIZE){ |
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close = true; |
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} |
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return close; |
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} |
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void UBActionableWidget::paintEvent(QPaintEvent* ev) |
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{ |
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if(mShowActions){ |
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QPainter p(this); |
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if(mActions.contains(eAction_Close)){ |
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p.drawPixmap(0, 0, 16, 16, QPixmap(":images/close.svg")); |
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}else if(mActions.contains(eAction_MoveUp)){ |
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// Implement me later
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}else if(mActions.contains(eAction_MoveDown)){ |
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// Implement me later
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} |
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} |
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} |
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#ifndef UBACTIONABLEWIDGET_H |
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#define UBACTIONABLEWIDGET_H |
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#include <QWidget> |
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#include <QPaintEvent> |
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#define ACTIONSIZE 16 |
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typedef enum{ |
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eAction_Close, |
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eAction_MoveUp, |
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eAction_MoveDown |
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}eAction; |
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class UBActionableWidget : public QWidget |
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{ |
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Q_OBJECT |
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public: |
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UBActionableWidget(QWidget* parent=0, const char* name="UBActionableWidget"); |
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~UBActionableWidget(); |
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void addAction(eAction act); |
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void removeAction(eAction act); |
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void removeAllActions(); |
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void setActionsVisible(bool bVisible); |
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bool shouldClose(QPoint p); |
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protected: |
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void paintEvent(QPaintEvent* ev); |
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QVector<eAction> mActions; |
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private: |
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bool mShowActions; |
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}; |
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#endif // UBACTIONABLEWIDGET_H
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