Allow cut-and-pasting items between pages

Previously, items such as audio, video, and widget items could not be
cut and pasted because when the page was saved, any item that had been
deleted was permanently removed (including its source file, in the case
of these mulitmedia items).

This commit prevents the deletion any item in the undoStack
(i.e, items that have been deleted) when the document is persisted,
meaning the source file is still available when pasting the item on
another page (or document).

Note that this can lead to cases where the source file is kept in the
document even when no item is present. This should be a relatively rare
occurence, however.
preferencesAboutTextFull
Craig Watson 8 years ago
parent bec0dc0090
commit 457aef5b0f
  1. 24
      src/board/UBBoardController.cpp

@ -1609,6 +1609,23 @@ void UBBoardController::ClearUndoStack()
findUniquesItems(UBApplication::undoStack->command(i), uniqueItems);
}
// Get items from clipboard in order not to delete an item that was cut
// (using source URL of graphics items as a surrogate for equality testing)
// This ensures that we can cut and paste a media item, widget, etc. from one page to the next.
QClipboard *clipboard = QApplication::clipboard();
const QMimeData* data = clipboard->mimeData();
QList<QUrl> sourceURLs;
if (data && data->hasFormat(UBApplication::mimeTypeUniboardPageItem)) {
const UBMimeDataGraphicsItem* mimeDataGI = qobject_cast <const UBMimeDataGraphicsItem*>(data);
if (mimeDataGI) {
foreach (UBItem* sourceItem, mimeDataGI->items()) {
sourceURLs << sourceItem->sourceUrl();
}
}
}
// go through all unique items, and check, if they are on scene, or not.
// if not on scene, than item can be deleted
QSetIterator<QGraphicsItem*> itUniq(uniqueItems);
@ -1620,7 +1637,12 @@ void UBBoardController::ClearUndoStack()
scene = dynamic_cast<UBGraphicsScene*>(item->scene());
}
if(!scene)
bool inClipboard = false;
UBItem* ubi = dynamic_cast<UBItem*>(item);
if (ubi && sourceURLs.contains(ubi->sourceUrl()))
inClipboard = true;
if(!scene && !inClipboard)
{
if (!mActiveScene->deleteItem(item)){
delete item;

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