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@ -31,7 +31,7 @@ |
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#include "core/memcheck.h" |
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#include "core/memcheck.h" |
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const QRectF UBGraphicsAristo::sDefaultRect = QRectF(0, 0, 800, 500); |
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const QRectF UBGraphicsAristo::sDefaultRect = QRectF(0, 0, 800, 500); |
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const UBGraphicsAristo::Orientation UBGraphicsAristo::sDefaultOrientation = UBGraphicsAristo::Bottom; |
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const UBGraphicsAristo::Orientation UBGraphicsAristo::sDefaultOrientation = UBGraphicsAristo::Top; |
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UBGraphicsAristo::UBGraphicsAristo() |
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UBGraphicsAristo::UBGraphicsAristo() |
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: UBAbstractDrawRuler() |
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: UBAbstractDrawRuler() |
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@ -62,12 +62,14 @@ UBGraphicsAristo::UBGraphicsAristo() |
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mRotateSvgItem->setData(UBGraphicsItemData::ItemLayerType, QVariant(UBItemLayerType::Control)); |
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mRotateSvgItem->setData(UBGraphicsItemData::ItemLayerType, QVariant(UBItemLayerType::Control)); |
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mMarkerSvgItem = new QGraphicsSvgItem(":/images/angleMarker.svg", this); |
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mMarkerSvgItem = new QGraphicsSvgItem(":/images/angleMarker.svg", this); |
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mMarkerSvgItem->setVisible(false); |
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mMarkerSvgItem->setData(UBGraphicsItemData::ItemLayerType, QVariant(UBItemLayerType::Tool)); |
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mMarkerSvgItem->setData(UBGraphicsItemData::ItemLayerType, QVariant(UBItemLayerType::Tool)); |
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mMarkerSvgItem->setVisible(true); |
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mMarkerSvgItem->setVisible(true); |
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create(*this); |
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create(*this); |
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setBoundingRect(sDefaultRect); |
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setData(UBGraphicsItemData::itemLayerType, QVariant(itemLayerType::CppTool)); //Necessary to set if we want z value to be assigned correctly
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setFlag(QGraphicsItem::ItemIsSelectable, false); |
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setOrientation(sDefaultOrientation); |
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setOrientation(sDefaultOrientation); |
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} |
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} |
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@ -78,43 +80,55 @@ UBGraphicsAristo::~UBGraphicsAristo() |
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/*
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/*
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* setOrientation() modify the tool orientation. |
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* setOrientation() modify the tool orientation. |
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* makeGeometryChange() is called so points are recomputed, control items are positionnated and shape is determined according to this modification. |
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* Apexes coordinates are alors recomputed. |
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*/ |
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*/ |
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void UBGraphicsAristo::setOrientation(Orientation orientation) |
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void UBGraphicsAristo::setOrientation(Orientation orientation) |
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{ |
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{ |
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/* substracting difference to zero [2pi] twice, to obtain the desired angle */ |
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mMarkerAngle -= 2 * (mMarkerAngle - (int)(mMarkerAngle/360)*360) - 360; |
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bool wasUndefined = mOrientation == Undefined; |
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mOrientation = orientation; |
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mOrientation = orientation; |
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makeGeometryChange(); |
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if (wasUndefined) |
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calculatePoints(sDefaultRect); |
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else |
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calculatePoints(boundingRect()); |
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} |
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} |
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/* calculatePoints() is used to calculate polygon's apexes coordinates.
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/* calculatePoints() is used to calculate polygon's apexes coordinates.
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* This function handles orientation changes too. |
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* This function handles orientation changes too. |
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* Items are repositionated and path is redeterminates. |
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*/ |
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*/ |
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void UBGraphicsAristo::calculatePoints() |
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void UBGraphicsAristo::calculatePoints(QRectF bounds) |
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{ |
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{ |
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switch (mOrientation) { |
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switch (mOrientation) { |
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case Bottom: |
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case Bottom: |
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C.setX(boundingRect().center().x()); |
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C.setX(bounds.center().x()); |
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C.setY(boundingRect().bottom()); |
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C.setY(bounds.bottom()); |
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A.setX(boundingRect().left()); |
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A.setX(bounds.left()); |
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A.setY(boundingRect().bottom() - boundingRect().width() / 2); |
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A.setY(bounds.bottom() - bounds.width() / 2); |
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B.setX(boundingRect().right()); |
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B.setX(bounds.right()); |
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B.setY(boundingRect().bottom() - boundingRect().width() / 2); |
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B.setY(bounds.bottom() - bounds.width() / 2); |
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break; |
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break; |
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case Top: |
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case Top: |
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C.setX(boundingRect().center().x()); |
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C.setX(bounds.center().x()); |
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C.setY(boundingRect().top()); |
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C.setY(bounds.top()); |
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A.setX(boundingRect().left()); |
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A.setX(bounds.left()); |
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A.setY(boundingRect().top() + boundingRect().width() / 2); |
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A.setY(bounds.top() + bounds.width() / 2); |
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B.setX(boundingRect().right()); |
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B.setX(bounds.right()); |
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B.setY(boundingRect().top() + boundingRect().width() / 2); |
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B.setY(bounds.top() + bounds.width() / 2); |
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break; |
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break; |
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default: |
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default: |
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break; |
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break; |
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} |
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} |
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setItemsPos(); |
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setPath(determinePath()); |
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} |
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} |
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/*
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/*
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@ -142,39 +156,49 @@ QPainterPath UBGraphicsAristo::determinePath() |
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QPolygonF polygon; |
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QPolygonF polygon; |
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polygon << A << B << C; |
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polygon << A << B << C; |
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path.addPolygon(polygon); |
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path.addPath(mResizeSvgItem->shape().translated(mResizeSvgItem->pos())); |
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qreal rotationAngle = mOrientation == Bottom ? mMarkerAngle : mMarkerAngle - 360 * (int)(mMarkerAngle / 360); |
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path.addPath(mMarkerSvgItem->shape().translated(mMarkerSvgItem->pos())); |
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QTransform t; |
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t.rotate(rotationAngle); |
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bool markerIsInPolygon = true; |
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if ((mOrientation == Bottom && mMarkerAngle < 90) || (mOrientation == Top && mMarkerAngle < 270)) |
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markerIsInPolygon = polygon.containsPoint(t.map(markerButtonRect().topLeft()) + rotationCenter(), Qt::OddEvenFill); |
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else |
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markerIsInPolygon = polygon.containsPoint(t.map(markerButtonRect().bottomLeft()) + rotationCenter(), Qt::OddEvenFill); |
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return path; |
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path.moveTo(A); |
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} |
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/*
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QRectF mappedRect = t.mapRect(markerButtonRect()); |
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* setBoundingRect() is a helper to set the given rectangle as the new shape to limit apexes coordinates. |
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path.lineTo(QPointF(mappedRect.translated(rotationCenter()).left(), A.y())); |
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* This is useful when instanciating or resizing the object. |
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if (!markerIsInPolygon) { |
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* makeGeometryChange() is called so points are recomputed, control items are positionnated and shape is determined according to this modification.
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if (mOrientation == Top) { |
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* Setting bounds' width less than 300 is not allowed. |
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path.lineTo(QPointF(mappedRect.translated(rotationCenter()).left(), mappedRect.translated(rotationCenter()).bottom())); |
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*/ |
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path.lineTo(QPointF(mappedRect.translated(rotationCenter()).right(), mappedRect.translated(rotationCenter()).bottom())); |
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void UBGraphicsAristo::setBoundingRect(QRectF boundingRect) |
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} |
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{ |
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else if (mOrientation == Bottom) { |
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if (boundingRect.width() < 300) |
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path.lineTo(QPointF(mappedRect.translated(rotationCenter()).left(), mappedRect.translated(rotationCenter()).top())); |
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return; |
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path.lineTo(QPointF(mappedRect.translated(rotationCenter()).right(), mappedRect.translated(rotationCenter()).top())); |
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} |
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} |
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path.lineTo(QPointF(mappedRect.translated(rotationCenter()).right(), A.y())); |
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QPainterPath path; |
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path.lineTo(QPointF(resizeButtonRect().translated(rotationCenter()).left(), A.y())); |
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path.addRect(boundingRect); |
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if (mOrientation == Top) { |
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setPath(path); |
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path.lineTo(QPointF(resizeButtonRect().translated(rotationCenter()).left(), resizeButtonRect().translated(rotationCenter()).bottom())); |
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if (mOrientation != Undefined) |
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path.lineTo(QPointF(resizeButtonRect().translated(rotationCenter()).right(), resizeButtonRect().translated(rotationCenter()).bottom())); |
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makeGeometryChange(); |
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} |
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} |
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else if (mOrientation == Bottom) { |
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path.lineTo(QPointF(resizeButtonRect().translated(rotationCenter()).left(), resizeButtonRect().translated(rotationCenter()).top())); |
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path.lineTo(QPointF(resizeButtonRect().translated(rotationCenter()).right(), resizeButtonRect().translated(rotationCenter()).top())); |
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} |
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path.lineTo(QPointF(resizeButtonRect().translated(rotationCenter()).right(), A.y())); |
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void UBGraphicsAristo::makeGeometryChange() |
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path.lineTo(B); |
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{ |
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path.lineTo(C); |
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calculatePoints(); |
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path.lineTo(A); |
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setItemsPos(); |
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setPath(determinePath()); |
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} |
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return path; |
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} |
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UBItem* UBGraphicsAristo::deepCopy(void) const |
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UBItem* UBGraphicsAristo::deepCopy(void) const |
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{ |
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{ |
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@ -191,7 +215,6 @@ void UBGraphicsAristo::copyItemParameters(UBItem *copy) const |
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/* TODO: copy all members */ |
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/* TODO: copy all members */ |
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cp->setPos(this->pos()); |
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cp->setPos(this->pos()); |
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cp->setTransform(this->transform()); |
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cp->setTransform(this->transform()); |
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cp->setBoundingRect(boundingRect()); |
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cp->setOrientation(mOrientation); |
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cp->setOrientation(mOrientation); |
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cp->mRotatedAngle = mRotatedAngle; |
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cp->mRotatedAngle = mRotatedAngle; |
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cp->mMarkerAngle = mMarkerAngle; |
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cp->mMarkerAngle = mMarkerAngle; |
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@ -501,7 +524,8 @@ QRectF UBGraphicsAristo::hFlipRect() const |
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QRectF UBGraphicsAristo::markerButtonRect() const |
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QRectF UBGraphicsAristo::markerButtonRect() const |
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{ |
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{ |
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return QRectF (radius()/2 - mMarkerSvgItem->boundingRect().width(), - mMarkerSvgItem->boundingRect().height()/2, mMarkerSvgItem->boundingRect().width(), mMarkerSvgItem->boundingRect().height()); |
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qreal y = - mMarkerSvgItem->boundingRect().height()/2; |
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return QRectF (radius()/2 - mMarkerSvgItem->boundingRect().width(), y, mMarkerSvgItem->boundingRect().width(), mMarkerSvgItem->boundingRect().height()); |
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} |
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} |
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QRectF UBGraphicsAristo::resizeButtonRect() const |
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QRectF UBGraphicsAristo::resizeButtonRect() const |
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@ -580,7 +604,7 @@ void UBGraphicsAristo::mouseMoveEvent(QGraphicsSceneMouseEvent *event) |
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} |
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} |
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else if (mResizing) { |
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else if (mResizing) { |
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QPointF delta = event->pos() - event->lastPos(); |
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QPointF delta = event->pos() - event->lastPos(); |
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setBoundingRect(QRectF(boundingRect().topLeft(), QSizeF(boundingRect().width() + delta.x(), boundingRect().height() + delta.x()))); |
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calculatePoints(QRectF(boundingRect().topLeft(), QSizeF(boundingRect().width() + delta.x(), boundingRect().height() + delta.x()))); |
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} |
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} |
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else if(mMarking) { |
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else if(mMarking) { |
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qreal angle = currentLine.angleTo(lastLine); |
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qreal angle = currentLine.angleTo(lastLine); |
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@ -611,6 +635,8 @@ void UBGraphicsAristo::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) |
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{ |
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{ |
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if (mResizing || mRotating || mMarking) |
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if (mResizing || mRotating || mMarking) |
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{ |
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{ |
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if (mMarking) |
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setPath(determinePath()); |
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mResizing = false; |
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mResizing = false; |
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mRotating = false; |
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mRotating = false; |
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mMarking = false; |
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mMarking = false; |
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@ -623,9 +649,7 @@ void UBGraphicsAristo::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) |
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hide(); |
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hide(); |
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emit hidden(); |
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emit hidden(); |
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break; |
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break; |
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case HorizontalFlip: |
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case HorizontalFlip:
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/* substracting difference to zero [2pi] twice, to obtain the desired angle */ |
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mMarkerAngle -= 2 * (mMarkerAngle - (int)(mMarkerAngle/360)*360) - 360; |
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/* setting new orientation */ |
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/* setting new orientation */ |
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switch(mOrientation) { |
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switch(mOrientation) { |
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case Bottom: |
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case Bottom: |
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